Saturday, August 29th, 2015

Featured Content

Xeon Video

August 20, 2015, Intel Developer Forum, San Francisco—Rik Dunphy from Intel presented some tips for optimizing video processing and delivery on Xeon processors. The latest E3 processor family has added new processing capabilities which will require different approaches to server-class video processing. The nature of video workloads is changing with more offline file-based transcoding, and live and... [Read more]

PCI-Express for Storage Applications

August 18. 2015, Intel Developer Forum, San Francisco—Dan Froelich from Intel described the storage transition to PCI-e interfaces. The change is facilitated by new form factors and products. The availability of storage in SSD and PCI-e configurations is approaching 10 percent of the total storage market and growing faster than rotating disks. Forecasts indicate a crossover to half of all storage... [Read more]

Accelerating Machine Learning

August 18, 2015, Intel Developer Forum, San Francisco—Fred Magnotta from Intel described the ongoing refinements in the tools and libraries for machine learning. The advent of big data and availability of large compute clusters has changed expectations for many data users. The combination of updated hardware platforms like the latest Xeon families, math kernel libraries (MKL), and machine learning... [Read more]

Identity Protection Technology

August 20, 2015, Intel Developer Forum, San Francisco—Abhilasha Bhargav-Spantzel, security architect at Intel presented concepts on identity protection technologies. The basis for many data breaches is compromised identity. One of the primary problems for users and IT is passwords. Most passwords are easily cracked, key-logged, phished, and intercepted, making them a high security risk. Password... [Read more]

Power Optimizations in the Gen 9 Graphics

August 19, 2015, Intel Developer Forum, San Francisco—Jason Ross described the design, architecture, and processing changes that enabled improved performance at lower power for the graphics engines in the latest Intel core processors. The changes reflect the changing environments for the commercial-grade parts. In the past, PCs and their graphics engines had the luxury of large boxes that could... [Read more]

Diversity Panel

August 19, 2015, Intel Developer Forum, San Francisco—A panel discussed the issues and implications of diversity in the workplace. Roz Hudnell from Intel acted as moderator with panelists Tim Bajarin from Creative Strategies,Caryl Shaw from TellTale Games, and Lisa Lambert, Howard Wright, and Sandra Lopez from Intel. The main issue is a need for greater inclusion, to get individuals with different... [Read more]

Biometric Authentication

August 20, 2015, Intel Developer Forum, San Francisco—Nitin Saragdhar from the Intel security group talked about biometric authentication in a trusted execution environment. The growing number of damaging exploits and data breaches is raising concerns, but users don't want to have more and higher complexity passwords. Users need to be authenticated t ensure that all needed services are available... [Read more]

Enhanced 4k Media Experiences

August 19, 2015, Intel Developer Forum, San Francisco—Hong Jiang from Intel talked about the improvements in the GPU functions that will enable a better user experience for 4k TV. The changes to the graphics engines and functionality are also important for the newest graphics APIs that have fine-grained and direct GPU access and control. The latest Gen 9 core processor family is addressing the wide... [Read more]

GreenScreen Animals – footage and models

August 2015 – The VFX requirements for film and gaming is constantly progressing. In this respect, GreenScreen Animals is modernizing their library of animals available for content creation. Historically the company has had high resolution film clips (6K HDR stock footage on RED cameras) of animals in both domesticated situations and in the wild, for use in film and gaming applications. There... [Read more]

Performance Capture at Siggraph 2015

August 2015 – At SIGGRAPH 2015, there were a number of companies showing both Motion Capture and Performance Capture systems for VFX and gaming applications. The majority of the capture systems use dots and other types of markers to “tag” the surfaces to be tracked by the capture system. While this simplifies the motion processing, it is challenged by the repeatable placement of the markers... [Read more]