Sunday, May 1st, 2016

Featured Content

Lenovo workstations at GTC 2016

April 2016 – The scientific computing space and the content creation space relies heavily on engineering workstations. At the Nvidia GTC expo, Lenovo was showing their new series of compute and graphics centric workstations that connect to the central servers and the Nvidia appliances. The expo was showing the new line of portable workstations that had all been refreshed to support the Skylake... [Read more]

Nvidia addresses content with SDK

April 2016 – The theme for this years Nvidia GTC conference was focused on AI and cognitive computing dir Neural Networks. While these are a core of their new direction for their computing appliances (Nvidia DGX-1) and high capacity devices (Tesla P100), the mainstay of the company which is graphics compute for scientific and media content creation still got a number of advancements. The main item... [Read more]

IBM Watson at GTC 2016

April 2016 – At the Nvidia GTC event in San Jose, IBM held a tutorial on the use of Watson in the cloud and the SDK and application areas that are best targeted to the platform. To support the community, IBM has introduced the developer cloud ( which is bringing cognitive computing to developer apps that can use the APIs found in... [Read more]

Real-Time Graphics

April 6, 2016, GPU Technology Conference, San Jose, CA—Erik Beaumont form Ventuz Technology talked about enhancing video feeds with better real-time graphics. Some of the functional areas where enhanced graphics capabilities can be used include broadcast, large events, showrooms, launch event, and video walls. The various venues can be improved through the use of dynamic images and greater interactivity.... [Read more]

Scaling Human Vision

April 5, 2016, GPU Technology Conference, San Jose, CA—David Luan from Dextro talked about developments to enable human users to address the issues of search, classification, and analysis of video. The main problem is that current classification techniques try to use keywords, metadata, and iconic images from static images for video. The biggest problem with the current approaches is that words... [Read more]

The Value of 3-D in Moments of Visual Dominance

April 6, 2016, GPU Technology Conference, San Jose, CA—Tom Curtin from Dimension Technology discussed the value of providing 3-D information to users in situations of visual dominance. Visual computing and glasses-free 3-D displays can help users to improve performance. 3-D content that is displayed to users can help to improve situational awareness and improve real-time decision making. Command... [Read more]

New Algorithms for Speech to Text

April 5, 2016, GPU Technology Conference, San Jose, CA—William Chan from Carnegie Mellon University described a different way to extract textural content from speech. The conversational speech recorder and text translator may be more suitable for mobile devise as it requires a much smaller memory footprint. Conversational speech recorders attempt to automatically transform acoustic signals into... [Read more]

Mixed-mode Visual Realism

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external computing and graphics management.... [Read more]

Game Engines Move to Real-time Video Tasks

April 5, 2016, GPU Technology Conference, San Jose, CA—Rora Van den Bulcke and Thomas Soetens from Immersive Design Studios talked about the use of GPUs and projection systems as media sources for very large are displays in public venues. The latest capabilities enable public VR. VR is interesting for artists, but should not require a headset in public spaces. There is a large gap between the capabilities... [Read more]

ILMX Lab and VR

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work together to recognize, and push boundaries in storytelling... [Read more]