Monday, December 29th, 2014

 November 3, 2011, International Games Innovation Conference, Orange, CA–Steven Woo from Rambus talked about the challenges for memory systems in future gaming platforms. Evolutions in hardware are driving the need for more performance in al of the subsystems. Dedicated game platforms like consoles and handhelds are moving towards more general purpose functionality like PCs and [...]

 November 3, 2011, International Games Innovation Conference, Orange, CA–Dave Durnil from Qualcomm presented his views of ubiquitous gaming. The advances in technology and software are making game playing available to everyone at any time. Historically, digital games started with arcade machines. These machines still exist and bring in almost $800 M a year, down from [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Wen-Chung Kao from National Taiwan Normal University presented information on real-time imaging and recognition techniques for game applications. The move to body control of on-screen activities is driving work on alternate controllers. The issues for imaging are exposure, color, tone, and dynamic range. Exposure control is only [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Ross Smith from Microsoft talked about the concept that the future of work is play. Everyone plays games, so game interfaces should be the drivers for next-generation software. To prove a point, 91 percent of kids from 2-17 play electronic games and over 68 M people play [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Robert Mical from Sony looked at the concepts from the entertainment industry and how they are moving into the workplace. The basic concepts are migrating into all areas because a game structure is easier to understand and use than traditional interfaces. Games have the general characteristics of [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Zsolt Mathe from the Microsoft KInect group talked about the magic behind Kinect. He described the development process and the changes in approach needed to make a new user interface. They started with hardware from PrimeSource and held a hack-a-thon to cobble together some software. The magic [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Magy Seif El-Nasr from Simon Fraser University and Northeastern University, and Natalie Funk from Simon Fraser University described their work on encouraging and sustaining healthy living through social games. Their efforts looked at motivation and behavior change through games. They are using various techniques to motivate people [...]

 November 2, 2011, International Game Innovation Conference, Orange, CA–Patricia Gouveia from the Universidade Lusofona de Humanidades e Tecnologias, Portugal described how persuasive games are making a new culture that merges cities, mobility, networks and many other aspects of modern life. These new games integrate reality, augmented reality, and games into a total experience. These games [...]

 November 2, 2011, International Game Innovation Conference, Orange, CA–Li-Te Cheng from IBM Research described their efforts to find moments of play in the enterprise. We are finding that a Silicon Valley fixture, mixing work and play, is important for overall productivity and innovation. Integrating the aspects of play into the workplace is challenging due to [...]