Capcom at Comic-Con 2012
July 2012 - At Comic-Con this year, one of the bigger gaming areas was occupied by Capcom. Their main feature was the release of their mega-franchise Resident Evil, and the preview of Resident Evil 6. The booth also features 3 other games - Devil May Cry, Lost Planet and a booth for Street Fighter.
We had a chance to try 3 of the games - Resident Evil 6, Devil May Cry, and Lost Planet. These games were all demonstrated on Xbox360 and PS3, we tried them on the Xbox360 platform. The new version of Resident Evil, follows a trend in the gaming arena this year, and uses China as the backdrop from the game. The game is themed under the banner of “no hope” by the characters in the game and the signage for this is phrase is both embedded in the game, and was used to decorate the booth.
Unlike prior versions, this one has slightly brighter graphics which enhances the game play, as the shadows now come in to the visuals rather than just blending with the background. The action is similar to prior versions keeping the true game feel alive, however there are new creatures and new weapons. The game demo had several of these encounters as the main focus. The game play does not seem to be faster, however, the game has incorporated a new AI engine that requires a higher level of strategy.
We also had a chance to try the 2013 release game Devil May Cry. This was the most cinematic of the games, with over the top art, creatures, colors and battle scenes. The game play was very intense, and the story was engaging as the characters both fought and interacted with each other. The game has a large number of secondary characters in the scene that have to be addressed by the main character you play. For an early demo, the game was quite smooth and the two scenes available both fun and difficult to get through.
Finally, we tried Lost Planet 2 which is also an 2013 release. The long awaited sequel to Lost Planet, the game featured new environments, weapons and inhabitant creatures. This is a more traditional game look and feel rather than an artistic/cinematic feel. The action was swift and clean, and the selection of weapons and scoring were very straight forward.
All the games tested were in singleplayer mode, and there will be a multi-player mode available on the games when they are released.