Thursday, March 23rd, 2017

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Rora Van den Bulcke and Thomas Soetens from Immersive Design Studios talked about the use of GPUs and projection systems as media sources for very large are displays in public venues. The latest capabilities enable public VR. VR is interesting for artists, but should not require a [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]

February 2016, Electronic Imaging, San Francisco—Dae-Sik Kim from Samsung described a different RGGB color architecture that improves relative resolution and reduces color fringing artifacts. Sub-pixel rendering and new LED color control filter algorithms provide the new functionality. Large-area LED panels are being widely used in indoor and outdoor displays to provide information in public areas. [...]

February 15,2016, Electronic Imaging, San Francisco—Fu-Ching Huang from Nvidia described an application for light-field displays. The advent of massive graphics compute power enables an artificial vision correction system. The ability of GPUs and computer systems to manipulate data within a volume allows the systems to adjust parts of a light field to compensate for vision [...]

February 2016, Electronic Imaging, San Francisco—Carlos Eduardo Rodriguez-Pardo from the University of Rochester described a procedure for calibrating displays with more than the standard 3-color displays. The challenge is to provide a display that still has a continuous color spectrum. The current mode of 3-color displays has some issues with realistic matching to human vision. [...]

November 11, 2015, ARM TechCon, Santa Clara, CA–Mike Assenti from Dolby Laboratories talked about the energy consumed in audio processing tasks. He provided definitions and basic techniques for taking power measurements in smaller devices. The growing number of apps for audio functions in mobile devices is a clear indicator of user desire for better audio. [...]

November 11. 2015, ARM Techcon, Santa Clara,CA—Cole Li from DSP Concepts presented information on advanced microphone processing on ARM processors. The growing number of devices that include microphones requires better understanding of mike characteristics and how to process their signals. Mikes are not only in phones and tablets, but are moving into automotive and IoT [...]

November 10, 2015, ARM techcon, Santa Clara, CA—Steven Si from MediaTek described MediaTek’s prototyping system for IoT development. The combination of ARM-based hardware, a hardware development kit, various software tools, and interfaces to Arduino allow for quick and easy IoT development. The basis for the prototyping kit is a combination of a fully populated PCB [...]

November 11, 2015, ARM TechCon, Santa Clara, CA—Henk Pruim from Inside Secure described the issues and challenges of the premium content industry. The various delivery options are in a flux as viewers move from tethered connections to IP delivery technologies. IP and Internet video are growing at a very high rate. Various pundits are forecasting [...]