Monday, May 20th, 2013

May 2, 2013, Neuro-Gaming Conference, San Francisco—Augmented and virtual reality technologies are entering games. A panel moderated by Jason Jerald from nextGen Interactions considered the issues related to game design and development. panel members were Walter Greenleaf from the Stanford Longevity Institute, Laurent Scallie from Atlantis Cyberspace, and Palmer Luckey from OculusVR. Scalie opened that [...]

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May 2, 2013, Neuro-Gaming Conference, San Francisco—The gaming industry could have important effects for brain illnesses like memory loss, attention, and emotional issues. The panel moderator was Casey Lynch from NeuroInsights. Panel members were Sheryl Flynn from Blue Marble Game Company, Andrew Faulkner from Personal Neuro Devices, Evian Gordon from Brain Resources, and Henry Mahncke [...]

May 2, 2013, Neuro-Gaming Conference,San Francisco—It is now possible to control sounds with the brain and personal scent delivery devices are around the corner. A panel moderated by Richard Warp from LeapFrog evaluated the potential for these additional sensory experiences for games. The panel members were Steve Horowitz from The Code International, Jim Hedges from [...]

May 1, 2013, Neurogaming Conference, San Francisco—The new and emerging sensors are enabling new game interfaces. A panel moderated by Jim Gatto from Pillsbury Winthrop Shaw Pittman LLP reviewed the possibilities and considered future applications. The panel members were Stanley Yang from Neurosky, Anders Grunnet-Jepsen from Intel, and Ali Israr from Disney Research. Yang opened [...]

May 1, 2013, Neuro-Gaming Conference, San Francisco—The ability to add low-cost sensors as interfaces to games allows the games to track, react to, and incorporate emotions into the game play. A panel moderated by Hugh Brown from Bowen Research considered the issues. Panel members were Ariel Garten from InteraXon, Mike Ambinder from Valve, Susan O’Connor [...]

May 1, 2013, Neuro-Gaming Conference, San Francisco—Closing the loop from monitoring to feedback can be used to track, understand, and boost attention and cognitive performance of players. A panel moderated by Zack Lynch from the Neurotech Industry Organization looked at opening up new avenues for experience development. The panel members were Mike Oxley form Foc.us, [...]

April 29, 2013, Open Source Business Conference, San Francisco—A panel moderated by Kara Sprague from McKinsey and Co looked at various issues around movement to the cloud, either public or private. Panel members included John Mathon from WSO2, Ram Peddibhotla from Intel, Jim Wasko from IBM, and Peter Yared from CBS Interactive. Where is the [...]

April 29, 2013, Open source Business Conference, San Francisco—Jim Whitehurst from Red Hat talked about open source going into the mainstream and losing its niche status. The trends and drivers in the industry are coming from a newfound respect for the values of open source software. The shifts start with technology and innovation. As a [...]

April 29, 2013, Open Source Business Conference, San Francisco—Martin Fink from HP discussed the need for open source in cloud computing, and the issues and challenges going forward. The community-driven cloud projects are providing more than just source code. Cloud projects have been in the works at HP since ’05, and are now mainstream within [...]

April 19-20, 2013 – Continuing the global expansion of gaming and game development, we visited the Digital Dragons 2013 European Games Festival held in Krakow, Poland.  The electronic games market is the fastest growing sector in the entertainment industry and is expected to reach 60 billion euro in 2015 (IDATE prediction). Poland has been getting [...]