Monday, April 27th, 2015

 March 2015 – At an event held concurrently with the opening of the Nvidia GTC conference, the Heterogeneous System Architecture (HAS) Foundation, released their Version 1.0 Specification. The spec has three major components and is targeted to address the design and programming of mixed CPU and specialty processors (GPU, DSP, etc) systems. These computing systems [...]

March 3, 2015, San Francisco—Geomerics, an ARM company, released the latest version of Enlighten and a companion tool called Forge. These software packages simulate dynamic lighting effects from global illumination for game developers, and the results approach cinematic quality for console, PC, and mobile devices. The tool has evolved over the past decade to include [...]

March 2015 – In a briefing with the Samsung Semiconductor group, we received an update on its mobile memory and SSD products. Mueez Deen, Senior Director of Marketing for Mobile Memory was discussing the new capacities for LPDDR4 DRAM. The product is now available in 4GB in a single package which will enable new higher [...]

 March 2015 – At the 2015 GDC there was a standing room only session on the new HEVGA – Higher Education Video Game Alliance ( The organization presented their ideas on integration of video game technology into the learning systems for colleges and Universities as well as structured coursework for degrees in Gaming to the [...]

March 2015 – In a new location in San Francisco atop the Metreon Center, the Game Connection conference held their US event. Well attended by over 15 exhibiting countries, the representatives covered the ecosystem from libraries and modules, to game development services, to game developers look for foreign publishers, to publishers to the economic development [...]

March 2015 – In an event the first night of GDC, ARM was showing off the release and integration of the Enlighten3 engine from Geomerics into the Unity and Unreal Engines for game development. Geomerics was acquired by ARM in 2013 and has been undergoing an “inside the tool” optimization for power and GPU/CPU use [...]

March 3, 2015, The Khronos Group released preliminary information on their latest graphics API called Vulkan. This new open standard API is targeted for those graphics developers who need direct access and control of GPU functions. The preliminary specifications later this year and will be available for comment at The new API is completely [...]

March 3, 2015 – In San Francisco at the open development space run by RocketSpace, the F50 group (Fundable 50) held their Season 4 Summit and kicked off their Season 5 year. The F50 summit this year had both demos and pitches at the event. The pitches for this event were all on the theme [...]

February 2015 – The first annual HardwareCon3 had a variety of speakers and sponsors showing their products and expertise at the event. The lobby had exhibitor tables setup for companies supporting the prototype and production communities and then there were break out rooms with individual experts, and the main hall with panels & keynotes. The [...]

February 2015 – The first annual HardwareCon3 (conference, convention and connection) event was held at the Zero Net Energy (ZNE) center in San Leandro over the weekend of Feb 28-March 1. This first event was designed to help the members of the Marker movement and community move to the business community and product production. The [...]