Thursday, March 23rd, 2017

April 6, 2016, GPU Technology Conference, San Jose, CA—Tom Curtin from Dimension Technology discussed the value of providing 3-D information to users in situations of visual dominance. Visual computing and glasses-free 3-D displays can help users to improve performance. 3-D content that is displayed to users can help to improve situational awareness and improve real-time [...]

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Engineers from Intel explained their work on RGB-D cameras that operate at over 30 fps. By synchronizing and combining registration of the visible and IR depth information, they enable new apps and user experiences. The underlying technology is similar to that in the Microsoft Kinect. [...]

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Brian Krzanrich from Intel talked about the coming revolution in man-machine interfaces in the SID’s first keynote address. The era of immersive interactions will be as significant as any previous changes in electronic systems. The industry and society are on the cusp of a major [...]

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Jitenda Malik from UC Berkeley presented details on current work in information extraction from color plus depth images. The addition of the depth information eases much of the effort needed to extract features within the images. When we assume the sensing is done with and [...]

February 10, 2015, Electronic Imaging Conference, San Francisco—Jenny Read from Newcastle University talked about stereo vision and why it is needed in nature. Evolution has driven all invertebrates and vertebrates with vision to have stereoscopic vision. Stereo acuity is defined as the smallest depth step a subject can detect. In humans, this amounts to about [...]

December 17 , 2014, IEDM, San Francisco—Tuo-Hung Hou from National Chiao Tung University presented a high-density 3D synaptic architecture based on self-rectifying Ta/TaOx/TiO2/Ti RRAM. The new configurations are potentially useful as energy- and cost-efficient neuromorphic computation hardware. Existing IT systems based on Si devices and von Neumann architecture suffer from the fundamental problems of device [...]

June 17, 2014, SMPTE Entertainment Technology in the Internet Age Conference, Stanford, CA—A panel addressed the issues and challenges in developing transmedia for stories. Roland Angst from Stanford opened the session with an overview of the various display modes and their impact on media. The goal of an immersive feel and interactivity on multiple platforms [...]

May 28, 2014, Augmented World Expo, Santa Clara, CA—A series of speakers talked about implementing or adding AR to art projects. The people had to overcome both technical and artistic challenges to achieve their desired responses. BC Biermann and Ean Mering from City Visions are artists who do large outdoors projects around the world. Their [...]

April 5, 2014, NAB, Las Vegas—Michael Karagosian from MKPE moderated a panel on the future of cinema. Panelists included Matt Cowan from the Entertainment Technology Center at USC, Rob Hummel from Group 47, David Keighley from Imax, Howard Lukk from Walt Disney Studios, and Steve Weinstein from Pixar. There are over 100k digital cinema systems [...]

March 25, 2014, GPU Technology Conference, San Jose, CA—Matteo Garibotti from the University of Genoa talked about the devices and technologies that will inhabit our media viewing space in the future. Increasingly, 3-D is moving into cinema, games, and at a slower pace, to TV. These trends are driving changes in displays and other visual [...]