Thursday, March 30th, 2017

March 2016 – One of the major challenges for companies in the global marketplace is the management of billing and recognition of review. To address this challenge, Chargebee created an on-line billing system that is on a scaled cost basis, starting with a full feature free version for startups under $50,000. A number of the [...]

September 2015 – The RoboBusiness conference in San Jose took a different look at the robotics industry from the perspective of function and ROI rather than the CE view and maker community view of this is interesting to create, but does not really serve a purpose. The conference had two distinct paths. The sessions were [...]

August 11, 2015, Siggraph, Los Angeles—Tim Foley from Nvidia provided an overview of the latest generation of APIs for graphics work on various platforms. These new APIs are emerging as systems become performance and power limited. The new generation of APIs include Vulkan, D3D12 (or DX12) and Metal. The rationale for the new languages is [...]

March 3, 2015, The Khronos Group released preliminary information on their latest graphics API called Vulkan. This new open standard API is targeted for those graphics developers who need direct access and control of GPU functions. The preliminary specifications later this year and will be available for comment at www.khronos.org/vulkan/vulkan_feedback_forum The new API is completely [...]

September 2014 – In a discussion with Jose Torres, co-founder and CEO of Reflx labs, he talked about the directions and capabilities of the Internet of Things (IoT) and the place the sensors hold in that space. Reflx Labs is a provider of custom sensors, including the Boogio, which is a shoe based sensor. Their [...]

January 29, 2013, SNIA Non-Volatile Memory Summit, Santa Clara, CA—Andy Rudoff from Intel the special requirements for programming NVMs. The technologies are capable of much greater bandwidth, reduced latency, and are creating a new storage classification; persistent memory. This new set of functions is able to retain data through power cycles and other upset events [...]

August 2012 – At SIGGRAPH 2012, Imagination Technology was showing a number of their graphics cores and compute cores that now spread from mobile devices through settop boxes and high resolution displays (through 4K). These products were shown in the context of their new API support for the Kronos OpenGL ES3.0 release. This API is [...]

 Oct 25, 2011 – Chicago , IL – At the 4G world conference, Imagination Technologies intorduced the HelloSoft V.VOIP solution for smartphones. This solution is the first major integration into the Imagination product line from the HelloSoft acquisition. The V.VOIP (for voice and video over IP) is an SDK for smartphones that supports their mult-platform [...]

 August 8, 2011, Siggraph, Vancouver—The Khronos Group released announced new standard releases and announced new working groups for cloud processing and sensor processing and user interaction. The latest releases address cross platform desktop 3D, embedded and mobile 3D, other advanced graphics functions, and plug-in free 3-D web. Khronos and its members organizations (currently comprised of [...]