Thursday, March 23rd, 2017

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]

February 2015 – The 2016 Digital Entertainment World event featured a track on gaming and its current interaction with Hollywood. The two paths have been separate in the past, as gaming was interactive and Hollywood was a passive experience. The mix of platforms these forms of entertainment are now available on has shifted the separation [...]

March 3, 2015, Game Developer Conference, San Francisco—Luiz Kruel from Certain Affinity talked about changing development pipelines to address the growing needs of al games. The games are getting more complex and visually realistic, which requires more detail in the images. The challenge is to have a pipeline that allows materials and models to be [...]

July 30,2013, Independent Game Developers Association Summit, San Francisco, CA—Seth Crofton from sqwishland.com talked about the uses of transmedia in the gaming environment. Expanding reach through multiple channels calls for the use of IP in all aspects of customer acquisition, player retention, and new revenue channels. Crofton gave a number of examples of partial efforts. [...]

January 9, 2013, Variety Entertainment Summit, Las Vegas—A panel looked at the evolution and challenges of delivering content to audiences watching across many type of screens. Guy Finley from M.E.S.A. moderated the panel. Panelists were Andy Hendrickson from Walt Disney Animation Studios, Chris Cookson from Sony Pictures TV, Darcy Antonellis from Warner Brothers, Lincoln Wallen [...]