Thursday, March 30th, 2017

May 6, 2015, Neuro-Gaming Conference, San Francisco—Adam Gazzaly from UCSF talked about the technological and societal changes that will come out of the current research into the brain and its functions. The current lack of deep understanding compared to other physical functions will come about. In physical fitness and other related physical investigations, there are [...]

March 17, 2015, GPU Technology Conference, San Jose, CA—Don Levy from Smith Brook Farm Consulting looked at the intersection of art and science. The ease in creating new types of images is enabling the emergence of a new type of mind. There is actually little difference between art and science. Both start with the observation [...]

February 10, 2015, Electronic Imaging Conference, San Francisco—Jenny Read from Newcastle University talked about stereo vision and why it is needed in nature. Evolution has driven all invertebrates and vertebrates with vision to have stereoscopic vision. Stereo acuity is defined as the smallest depth step a subject can detect. In humans, this amounts to about [...]

July 22, 2014, Casual Connect Conference, San Francisco—Nicole Lazzaro from XeoDesign discussed the neuro-chemistry and brain models that show how games affect brain functions. The models and chemistries indicate that games can manipulate some brain functions to improve engagement and retention. In some ways, games are like dreams. Disappointment in the results interferes with our [...]

May 8, 2014, Neurogaming Conference, San Francisco—Chris Berka from Advanced Brain Monitoring talked about the changing requirements for sensors and their integration into fully functional diagnostic and brain interfaces. The need for platform-independent hardware and software is growing as more detailed analyses and studies emerge. Now, human subject studies need to go to multi-phase tests [...]

February 4, 2014, Electronic Imaging Conference, San Francisco—Al Bovik from the University of Texas at Austin detailed the efforts in developing automated tools for assessing video quality in video networks. The volume of digital videos is doubling every year, and the computational and network capabilities for the image processing and delivery is struggling to keep [...]

February 4, 2014, Electronic Imaging Conference, San Francisco—Jack Gallant from the University of California, Berkeley described his research into the human vision system. These efforts are important because computer vision and human vision are similar in some ways and very different in most others. One quarter of our brain is associated with vision. Comparing brains [...]

May 1, 2013, Neuro-Gaming Conference, San Francisco—Closing the loop from monitoring to feedback can be used to track, understand, and boost attention and cognitive performance of players. A panel moderated by Zack Lynch from the Neurotech Industry Organization looked at opening up new avenues for experience development. The panel members were Mike Oxley form, [...]

April 3, 2013, Ethernet Technology Summit, Santa Clara, CA—Jane Li from Huawei projected the possibilities for Ethernet in the next 40 years. She offered a range of possibilities and extrapolated from current prospects and possibilities. Some trends from the present will be factors in future evolution. When Ethernet was developed 40 years ago by Bob [...]

October 27, 2012, AES Convention, San Francisco—A panel looked at the technologies and capabilities of mind-controlled interactive music. These active input technologies enhance the contextual responsiveness and reality of a game. Adam Gazzaley from UCSF moderated the panel. Panel members included Nicolas Tomasino from IGN Entertainment, Al Gurlalei from UCSF, Kyle Machulis from Nonpolynomial Labs, [...]