March 27, 2013, Game Developers Conference, San Francisco—We talked with IncrediBuild about their acceleration platform for software developers. They have the technology to improve Make and Build cycles through sharing of CPU cycles in game development and other vertical markets. By using the Net and parallelism, they emulate a high performance compute network. Most of [...]
Game Developers Conference, San Francisco—This conference had many technical sessions presenting at the Dev Days. The usual suspects included Intel with their perceptual computing and UltraBook groups, Google, Facebook, Unity Technologies, Imagination Technologies, Microsoft, Samsung, Amazon Web Services, Xsens, ARM, Sony Entertainment, Autodesk, AMD, Nvidia, and Adobe. In these sessions, the sponsors talked about the [...]
March 27, 2013, Game Developers Conference, San Francisco – We talked with Wesley Adams and Rob Hoffman from Autodesk about their entertainment creation suite. This set of tools was developed in conjunction with some production teams to make a different approach to development and to bypass beta testing. These game development products are focused on [...]
October 23, 2012, Renesas DevCon, Anahiem, CA—A panel moderated by Martin Baker considered the challenges of developing new categories of automotive products. Panel members were: Peter Aboud form Altia, Ken Batts from Toyota, Scott Chemello from Bosch, Mike Grimes from GM, John Mills from SimuQuest, Thierry Rolina from Elektrokit, and Ian Wright from WrightSpeed. Baker [...]
We talked with Renesas about their latest products at Design West, formerly the Embedded Systems Conference. Among the new releases were a low power microcontroller, a motor control kit, a capacitive touch evaluation kit, and new software support for the various products. The 32-bit RX62G group are optimized for digital power control applications, including motor [...]
March 14, 2012, Common Platform Technology Forum, Santa Clara, CA—Subi Kargeni from Global Foundries talked about taking the industry to the next level. The only way to move on to the next levels is to work together. The semiconductors are powering the convergence of industries as mobile devices become the next generation of computers. The [...]
June 7, 2011, Electronic Entertainment Expo, Los Angeles—We talked with BulkyPix cofounder Vincent Dondaine about their products and the directions for short-run games. The company is a spin-out from Vivendi on-line. They started by releasing games on iOS and are now moving to develop more Android and console productions. The branding strategy is to place [...]
June 7, 2011, Electronic Entertainment Expo, Los Angeles—We talked with Owen Tverty and Brian Bruning about Unity 3D and the game development platforms they are producing. Unity and their content development and distribution arm, Union, are serving over 150 k developers and over 500 k copies of the tools have been downloaded. Unity assists developers [...]
May 4, 2011, Multi-core Expo, San Jose, CA—Marcus Levy, president of the Multi-core association talked bout the issues and challenges facing the multi-core industry. He noted that the industry sector is showing a lot of imagination and is creating innovative products and concepts for multi-processor CPUs. The idea of multiple processor cores in a single [...]
May 4, 2011, ESC, San Jose, CA– Dan O’Dowd, CEO of Green Hills Software describe the need for software developers to upgrade their tools. A revolution in software development tools is overdue, because programmers spend most of their time tracking and fixing difficult problems. Development tools are not evolving to match the state-of-the-art. In a [...]




