Monday, March 30th, 2015

April 1, 2014, EE Live Conference, San Jose, CA—Kamal Khouri from AMD and Warren Kurisu from Mentor Graphics described their new partnership to supply Linux development tools for embedded systems for the various AMD processors. The intent of the partnership is to provide robust development tools, libraries, and workflows for more embedded processors. AMD decided [...]

March 2014, Game Developers’ Conference, San Francisco—In one session, the focus was on unique characteristics of a game, “High School Story”, a dating sim where you create a dream high school, choose your click (nerd, jock, etc.), throw parties, go on dates, and dress up in costumes. Some characteristics include: > 1000 unique quests, and [...]

November 12, 2013, AMD Developer Summit, San Jose, CA—Nandini Ramani from the Java group at Oracle described the role of Java in the world of mixed computing. The original premise of Java to write once, use anywhere fits into the paradigm of heterogeneous computing. Java has evolved into a secure, mature platform with millions of [...]

October 15, 2013, Imagination Developer Connection, San Francisco—Imagination Technologies held one in a series of conferences to address the information needs for their developers. Topics included hardware architectures, explain their ray tracing technologies, development tools, and a market analysis to justify the efforts from developers. Imagination has a number of processors, graphics engines, and software [...]

June 18, 2013, Entertainment Technology in the Internet Age, SPMTE and SCIEN conference, Stanford, CA—A panel took on the topic of gaming and entertainment over the Web. Charlie Jablonski from OnLive chaired the panel whose members were Bill Gardner from Digital Entertainment Insights, Alex Caccia from Marmalade, and Brett Durrett from IMVU. Gardner provided background [...]

June 13, 2013, Association for Corporate Growth, San Jose, CA—An executive panel considered the issues of innovation in their respective industries. Sharma Banerjee from Socialtext moderated the panel, and panelists were Komathi Stem from Genentech, Stan Rosenschein from BranchTime, Brian Steel from UC Berkeley, and Karoly Nikolich from Circuit Theraputics. While the open innovation movement [...]

March 27, 2013, Game Developers Conference, San Francisco—We talked with IncrediBuild about their acceleration platform for software developers. They have the technology to improve Make and Build cycles through sharing of CPU cycles in game development and other vertical markets. By using the Net and parallelism, they emulate a high performance compute network. Most of [...]

Game Developers Conference, San Francisco—This conference had many technical sessions presenting at the Dev Days. The usual suspects included Intel with their perceptual computing and UltraBook groups, Google, Facebook, Unity Technologies, Imagination Technologies, Microsoft, Samsung, Amazon Web Services, Xsens, ARM, Sony Entertainment, Autodesk, AMD, Nvidia, and Adobe. In these sessions, the sponsors talked about the [...]

March 27, 2013, Game Developers Conference, San Francisco – We talked with Wesley Adams and Rob Hoffman from Autodesk about their entertainment creation suite. This set of tools was developed in conjunction with some production teams to make a different approach to development and to bypass beta testing. These game development products are focused on [...]

October 23, 2012, Renesas DevCon, Anahiem, CA—A panel moderated by Martin Baker considered the challenges of developing new categories of automotive products. Panel members were: Peter Aboud form Altia, Ken Batts from Toyota, Scott Chemello from Bosch, Mike Grimes from GM, John Mills from SimuQuest, Thierry Rolina from Elektrokit, and Ian Wright from WrightSpeed. Baker [...]