Thursday, March 30th, 2017

July 2016 – At the StudioXperience area at SIGGRAPH HP workstations was showing their Z series computing and display products for the professional content creation space. The start of exhibit area was the DreamColor professional displays, then the desktop workstations and finally the portable workstations which now can have integrated DreamColor displays. HP DreamColor Professional [...]

May 24,2016, Society for Information Display, San Francisco—Hiroyuki Oshima from Japan Display presented a wide-ranging talk on displays, focusing on the next generation of mobile devices. This display category is primed with opportunities, yet faced with many technical challenges to achieve those opportunities. Displays have evolved from the early CRTs to flat panels, first as [...]

April 6, 2016, GPU Technology Conference, San Jose, CA—Tom Curtin from Dimension Technology discussed the value of providing 3-D information to users in situations of visual dominance. Visual computing and glasses-free 3-D displays can help users to improve performance. 3-D content that is displayed to users can help to improve situational awareness and improve real-time [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Rora Van den Bulcke and Thomas Soetens from Immersive Design Studios talked about the use of GPUs and projection systems as media sources for very large are displays in public venues. The latest capabilities enable public VR. VR is interesting for artists, but should not require a [...]

February 2016, Electronic Imaging, San Francisco—Dae-Sik Kim from Samsung described a different RGGB color architecture that improves relative resolution and reduces color fringing artifacts. Sub-pixel rendering and new LED color control filter algorithms provide the new functionality. Large-area LED panels are being widely used in indoor and outdoor displays to provide information in public areas. [...]

February 2016, Electronic Imaging, San Francisco—Carlos Eduardo Rodriguez-Pardo from the University of Rochester described a procedure for calibrating displays with more than the standard 3-color displays. The challenge is to provide a display that still has a continuous color spectrum. The current mode of 3-color displays has some issues with realistic matching to human vision. [...]

June 16, 2015, SMPTE Entertainment Technology in the Internet Age, Stanford, CA—Scott Miller from Dolby talked about the changes in standards from gamma to perceptual quantizer. These changes a greater understanding of human vision and the continuing ability of technology to provide higher performance. Human vision must be considered as a system that includes physics–optics, [...]

June 4, 2015, Society for information Display Symposium, San Jose, CA—John Penczek from U of Colorado and NIST talked about the efforts to develop measurement methods for transparent displays. The challenges are defining the appropriate characteristics for transmissive, emissive, and reflective displays. One of the problems is that ambient illumination can have a significant impact [...]

June 3, 2015, Society for Information Display Symposium, San Jose, CA –Kathrin Berkner from Ricoh Innovations talked about the advances in light-filed imaging and the basic principles for designing a light-field system. The challenges for an end-to-end system are in managing the data volumes and computational tasks. Among the techniques for capture, plenoptic cameras are [...]

June 3, 2015, Santa Clara, CA—John Volkmann from QD Vision talked about the company’s ability to enable new displays through the use of quantum dot phosphors. The underlying technology absorbs light at a specific frequency and re-emits light at other colors. The main products are built as LED edge light bars for use in various [...]