Thursday, March 30th, 2017

September 24, 2015, Churchill Club Awards, Redwood City, CA—The Churchill award for game changer: for indispensable technology and business innovation was presented to LinkedIn. Susan Lund, Partner, McKinsey & Co. talked with Allen Blue, co-founder, LinkedIn. Lund stated that the increased personal connections needed innovations in both technology and business practices. LikedIn changed the way [...]

May 7 2015, Neurogaming Converence, San Francisco—Dan Tynan from Yahoo moderated a panel on using advances in neuroscience and gaming technologies to accelerate learning. Panelists were Alan Gershenfeldrshenfeld from e-line media, Amy Kruse from Intific, Peter Hartzbeckrtzbeck from imotions, and Dhiraj Jeyanandarajan from Qneuro. Define the terms for neurogaming for education? Jeyanandariajan suggested software that [...]

 March 2015 – At the 2015 GDC there was a standing room only session on the new HEVGA – Higher Education Video Game Alliance (higheredgames.org). The organization presented their ideas on integration of video game technology into the learning systems for colleges and Universities as well as structured coursework for degrees in Gaming to the [...]

January 2015, The new Common Core guidelines for math and science seem to be flawed. At the middle school levels, the guidelines call for students to show mastery of the content by being able to prove that a digital representation is the best one. This contention might be true if you are talking bit-level accuracy [...]

October 10, 2014, Audio Engineering Society Convention, Los Angeles—The Women’s Audio Mission is a non-profit organization that is working to further the entry of women into the audio field. WAM’s goal is to share the best practices, increase the enrollments of women and girls, and support underserved girls and women with free and low-cost music [...]

May 8, 2014, Neurogaming Conference, San Francisco—A panel discussed gaming technologies leveraging the latest advances in neuroscience and gaming to accelerate learning. Greg Toppo from USA Today moderated the panel. Panel members included Tom Butt from BrainRush, Bruce Wexler from C8 Sciences, Jocelyn Faubert from Neurotracker, and John Cammack from Curiosityville. Is putting games into [...]

January 23, 2014, National Association of Music Merchants, Anaheim—Craig Anderson moderated an executive roundtable comprised of Bob Ezrin, producer, Henry Juszkiewicz from Gibson, Hartley Peavey from Peavey, Gene Joly from Guitar Center’s Musicians’ Friend division, Chuck Surack from Sweetwater, and Marcus Ryle from Line 6. The changes in technology are facilitating the symbiosis of technology [...]

October 29. 2013, GamesBeat Conference, Redwood City, CA—Dean Takahashi spoke with Mark DeLoura, the senior advisor for digital media at the White House Office of Science and Technology. The talks covered a wide range of topics including coding literacy, analytics, game-brain interactions and research, and areas of applications. How did you get this job? I [...]

January 23, 2013, NAMM, Anaheim, CA—Joe Lamond talked with Bernie Williams about life after baseball and music. Williams is a former NY Yankee and is currently a jazz guitarist and music education advocate. How did you change from sports to music? Williams responded that he always played music, but you can only focus on being [...]

 March 19, 2012, Interdisciplinary Engineering Design Education Conference, Santa Clara, CA—Masoud Nikravesh, CITRIS (Center for Information Technology Research in the Interest of Society) director of computation science and engineering at UC Berkeley presented information on the intersection of computer science and other science fields. This computational science can be a driver for changes to improve [...]