Thursday, March 23rd, 2017

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]