Sunday, April 19th, 2015

April 8, 2015, Data Storage Innovation Conference, Santa Clara, CA—Wayne Adams from the SNIA talked about the various activities and functions that the organization is pursuing. The Storage Networking Industry Association works to promulgate the latest technologies and capabilities in storage networks. The organization works on technical papers, services, best practices, standards, conformance programs, templates, [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Dennis Adams from Sony Creative Software advocates the move to OpenCL for video editing tools. OpenCL is an open standard API for cross-vendor, cross platform work focused on mostly highly parallel processing. Sony sells many video edit tools like Vegas Pro and others. They added capabilities for [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Jeff Brue from Open Drives described the work in developing and implementing a native 6k workflow. Part of the effort is to anticipate the eventual move to 8k and the balance is to get more out of their infrastructure. The primary motivation was to bring effects closer [...]

February 23, 2015, ISSCC, San Francisco—Willy Sansen from Katholieke Universiteit in Belgium looked at the history of analog CMOS designs and applied some of the developments and solutions to analog designs going into the 5 nm generation. The challenges of analog design remain fairly constant independent of the underlying process technologies. In the early ’70′s, [...]

October 1, 2014, Atmel, Santa Clara, CA—Laurence Barberis from Atmel introduced the latest SAMA5 ARM Cortex-A5-based microcomputer family. This new set of chips adds a floating point unit and other functions to the A5 family to extend the family and offer increased features and performance. Part of the new releases are geared for low power [...]

September 10, 2014, Intel Develop Forum, San Francisco—Stan Baran described the requirements and recommendations for HD video communications. The capabilities require numerous hardware and software functions that are highly interactive and open to a wide range of optimizations. The basic application uses the capabilities of the base processors, optimized drivers, and a number of tools [...]

July 23, 2014, Casual Connect Conference, San Francisco—A panel looked at the pressures that technology changes will bring to mobile gaming. Kyle Russell from TechCrunch moderated the panel with panelists Greg Hartrell from Google, Jean-Christophe Cimertiere from Unity, and Brian Shin from Pocket Gems. New platforms? Hartrell noted that game developers are considering second screen [...]

July 7, 2014, IMEC Technology Forum, San Francisco—A panel considered the likelihood of an inflection point in the semiconductor industry. Debra Vogler from Instant Insights moderated the panel. Panelists were: John Chen from nvidia, Richard Gottscho from LAM Research, Terry Brewer from Brewer Science, Christophe Fouquet from ASML, and Luc Van den Hove from IMEC. [...]

June 24, 2014, Creative Storage Conference, Culver City, CA—A panel considered the challenges and opportunities for storage in post production. Philip Hodgetts from Intelligent Assistance moderated the panel. Panelists were Jesse Adams from EditShare, Chris Schell from Front Porch Digital, Jeff Greenwald and Shane Archiquette from HDS, Elaine Kwok from Promise Technology, Bernard Asare from [...]

June 24, 2014, Creative Storage Conference, Culver City, CA—Alex Grossman from Quantum described the requirements for cloud-based workflows. The industry is one of constant change that is looking for consistent steps in production. new camera formats, collaboration, and more tools are all increasing workflow complexity and making the older file-based flows incompatible with the newest [...]