Thursday, March 23rd, 2017

May 6, 2015, Neuro-Gaming Conference, San Francisco—Adam Gazzaly from UCSF talked about the technological and societal changes that will come out of the current research into the brain and its functions. The current lack of deep understanding compared to other physical functions will come about. In physical fitness and other related physical investigations, there are [...]

April 2015 – In a briefing with Grinding Gears Games from New Zealand, we got a preview of their new chapter of Path of Exile – The Awakening. The product went going to Beta in the 2nd half of April. The game is a Free to Play PC game that has in-game purchase. Unlike most [...]

March 17, 2015, GPU Technology Conference, San Jose, CA—Don Levy from Smith Brook Farm Consulting looked at the intersection of art and science. The ease in creating new types of images is enabling the emergence of a new type of mind. There is actually little difference between art and science. Both start with the observation [...]

March 4, 2015, Game Developer Conference, San Francisco—Pete Baker and Chris Silva from Intel presented their views on the future of PC gaming. In some sense, the whole computer industry needs PC games to drive improvements in graphics performance at high volumes. Gaming evolves at a fantastic pace. The industry is always seeing better performance [...]

 March 2015 – At the 2015 GDC there was a standing room only session on the new HEVGA – Higher Education Video Game Alliance ( The organization presented their ideas on integration of video game technology into the learning systems for colleges and Universities as well as structured coursework for degrees in Gaming to the [...]

July 22, 2014, Casual Connect Conference, San Francisco—Nicole Lazzaro from XeoDesign discussed the neuro-chemistry and brain models that show how games affect brain functions. The models and chemistries indicate that games can manipulate some brain functions to improve engagement and retention. In some ways, games are like dreams. Disappointment in the results interferes with our [...]

July 22,2014, Casual Connect Conference, San Francisco—A panel considered the factors that lead to good audio in games. Jesse Holt moderated the panel and panel members were Aaron Walz from Walz music and sound, Korby Sears a freelance composer, and Greg Rahm from Kabam. The desired outcome of polishing the audio is to unify all [...]

June 18, 2014, SMPTE Entertainment Technology in the Internet Age Conference, Stanford, CA—The ability to deliver full 3-D audio greatly enhances the AV experience. Sunil Bharitkar from Dolby moderated this panel. Panelists were Sripal Mehta from Dolby, Roger Charlesworth from Charlesworth Media, and Philip Hilmes from Lab 126 and Amazon. Mehta opened with a short [...]

June 17, 2014, SMPTE Entertainment Technology in the Internet Age Conference, Stanford, CA—A panel addressed the issues and challenges in developing transmedia for stories. Roland Angst from Stanford opened the session with an overview of the various display modes and their impact on media. The goal of an immersive feel and interactivity on multiple platforms [...]

June 17, 2014, SMPTE Entertainment Technology in the Internet Age Conference, Stanford, CA—A panel addressed the changes in movie making, sports, and games due to new underlying technologies. Chris Bregler from NY University and Industrial Light and Magic moderated the panel, with members Marv White from ESPN, Kim Libreri from Lucas Film, and Erik Johnson [...]