March 27, 2013, Game Developers Conference, San Francisco—We talked with IncrediBuild about their acceleration platform for software developers. They have the technology to improve Make and Build cycles through sharing of CPU cycles in game development and other vertical markets. By using the Net and parallelism, they emulate a high performance compute network. Most of [...]
March 27, 2013, Game Developers Conference, San Francisco—Joost van Dreunen from SuperData Research talked about how new devices will change games. Developers who take advantage of the new platforms can take advantage of alternative business models to increase revenues and make more money. The trends in these devices are changing distribution and publication. In the [...]
March 26, 2013, Game Developers’ Conference, San Francisco—Four educators offered their thoughts on teaching game development. Clara Fernandez-Vara from MIT, Michael Mateas from UC Santa Cruz, Ian Schreiber, an independent developer, and Jose Zagal from DePaul offered their opinions on the state and nature of game education. Zagal started out decrying the practice of using [...]
Game Developers Conference, San Francisco—This conference had many technical sessions presenting at the Dev Days. The usual suspects included Intel with their perceptual computing and UltraBook groups, Google, Facebook, Unity Technologies, Imagination Technologies, Microsoft, Samsung, Amazon Web Services, Xsens, ARM, Sony Entertainment, Autodesk, AMD, Nvidia, and Adobe. In these sessions, the sponsors talked about the [...]
March 27, 2013, Game Developers Conference, San Francisco—We talked ARM about breaking out technology for gamers. The growing move to mobile platforms means that more of their underlying IP is being used for the casual, and mobile games. Native gaming on the GPU enables high resolution and activity games on mobile. The potential for large [...]
March 26, 2013, Game Developers Conference, San Francisco—A group of lecturers from industry and academia talked about applications of AI in game development. The speakers were: Luke Dicken (University of Strathclyde), Dino Dini (NHTV University of Applied Sciences, Breda, Netherlands), Brian Schwab (Blizzard Entertainment), Steve Rabin (DigiPen Institute of Technology), Jeff Orkin (Independent), Daniel Brewer [...]
April 2013 – In the content creation world, the transmedia market is now opening up the development to professionals working on projects that are sharing both files and completed content assets. One of these areas of convergent is the gaming and broadcast industry. We had the opportunity to meet with Content Creation Specialty VAR ALT [...]
At GDC2013, the focus was on the globalization of the gaming industry and the resulting tools and development successes that drive this system. As a result, many foreign governments were promoting the “pro gaming” culture and economic strengths in their region, to help bring new jobs and economic growth. Some of these exhibit areas were [...]
“Real Boxing is our biggest success, the most valued brand for Vivid Games so far” – said Remigiusz Koscielny, CEO of the company during GDC 2013 in San Francisco. He added that even though the company developed over 150 games over the years, their recent strategy is to design one big hit game as a core [...]
March 2012 – San Francisco, CA – At the 2012 GDC we had a chance to sit down and talk about the company and thier new game “The Walking Dead” with TellTale Games’ founder & CEO Dan Conners. Unlike a number of the new gaming companies that have moved to third party workflows and render [...]




