Sunday, February 14th, 2016

March 5, 2015, Game Developer Conference, San Francisco—We talked with some of the people at Mixamo about their tools for automating the creation and rigging for animation. The on-line tool is focused on humanoid body creation and rigging. Under the hood, the software uses machine learning to expand its baseline database of motions. The system [...]

March 5, 2015, Game Developer Conference, San Francisco—We talked with Peter Busch from Faceware Technologies about their facial capture systems. They make hardware and software for facial recognition and recording, as well as providing various services in the face capture field. The face is the most portion of our beings for emotion and expression, and [...]

March 4, 2015, Game Developer Conference, San Francisco—Jon Peddie from Jon Peddie Research talked about the state of the gaming hardware markets. The company has been tracking various computer graphics markets for some time. The CG industry paralleled the evolution of computers. The first CG terminal was developed for the DEW Line on the ’50′s [...]

March 3, 2015, Game Developer Conference, San Francisco—Chris Hazard from Hazardous Software talked about trust in games. The ability to measure responses allows for the manipulation of player trust through choice and game mechanics. Trust is an essential element in games. The play needs strong goals and it is easy to lose the player if [...]

March 4, 2015, Game Developer Conference, San Francisco,–Jim Fowler from Sony World Wide Studios talked about the need for composers and other music creators to pay attention to more than just the notes. Orchestration depends on instrument combinations and changes in the mix to generate feelings and intensity. The first part of the practice is [...]

March 3, 2015, Game Developer Conference, San Francisco—Luiz Kruel from Certain Affinity talked about changing development pipelines to address the growing needs of al games. The games are getting more complex and visually realistic, which requires more detail in the images. The challenge is to have a pipeline that allows materials and models to be [...]

March 3, 2015, Game Developer Conference, San Francisco—Anthony Burch from Gearbox Software noted that game developers and designers tend to fixate on the plot and action, whereas players become attached to the characters. The issues for the developers is to find a good balance of plot and storyline consistency with character development. People remember and [...]

March 3, 2015, Game Developer Conference, San Francisco—A panel described the failings of AI systems in various programs. Dave Mark from Intrinsic Algorithm acted as moderator, with panelists including Brian Schwab from Magic Leap, Steve Rabin form Digipen Institute of Technology, Marty Singer an independent developer, Kevin Dill from Lockheed-Martin, and Rez Graham from Maxis. [...]

 March 2015 – At the 2015 GDC there was a standing room only session on the new HEVGA – Higher Education Video Game Alliance ( The organization presented their ideas on integration of video game technology into the learning systems for colleges and Universities as well as structured coursework for degrees in Gaming to the [...]

March 2014 – At Game Developers Conference in San Francisco, the developers of World of Tanks and the leader in the combat action game genre was showing previews of their new games being updated and release. Their product offering leader is World of Tanks which currently sports 80M+ users world wide and is supported by [...]