Friday, March 24th, 2017

 December 2016 – At the AMD Tech Summit, CEO Lisa Su introduced a major shift in the data center and computing marketplace. SVP and Chief Architect of the Radeon Tech Group Raja Koduri presented AMD response to these developments in the marketplace. The market has seen the initial trend of the standalone PC moving to [...]

July 2016:   We are now well into the first cycle of storytelling using virtual realityand the creative community is keen to feed back their experiences, good and bad, to the people who build the new tools of their trade.  This was a theme at SIGGRAPH 2016. We have had two great examples of VR [...]

June 2016 – This year’s E3 show was heavily focused on games that utilize the new hardware platforms – consoles, PCs, and VR systems. As a long time anchor for the gaming industry and celebrating their 20th anniversary was Alienware which is a division of Dell. This year featured a revamping of their desktop line [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—David Luan from Dextro talked about developments to enable human users to address the issues of search, classification, and analysis of video. The main problem is that current classification techniques try to use keywords, metadata, and iconic images from static images for video. The biggest problem with [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Rora Van den Bulcke and Thomas Soetens from Immersive Design Studios talked about the use of GPUs and projection systems as media sources for very large are displays in public venues. The latest capabilities enable public VR. VR is interesting for artists, but should not require a [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]

March 2016 – At the San Francisco GDC, we met with Nvidia to get an update on their GPUs and SDKs for gaming and the various platforms they were supporting. The big announcements and crowds were around their VR solutions. Nvidia has long been in the VR and AR space and has been part of [...]

October 2015 – At the Virtualize conference, organized by graphics analyst firm Jon Peddie Research, the discussion focused on the shift in requirements and architecture of the new generation of virtualized networks. Typically, VMs are used in an enterprise for standard office and transactional processing applications. The newest generation of GPUs and GPU based appliances [...]

October 2015 – Continuing their push into the combined CPU/GPU designs, AMD released the R Series SOC for embedded applications. The new chip, called the “merlin falcon”, is smaller than previous designs in this family by over 30%. The reduction in area and package size comes from the use of the Excavator architecture for the [...]