Thursday, March 23rd, 2017

April 6, 2016, GPU Technology Conference, San Jose, CA—Erik Beaumont form Ventuz Technology talked about enhancing video feeds with better real-time graphics. Some of the functional areas where enhanced graphics capabilities can be used include broadcast, large events, showrooms, launch event, and video walls. The various venues can be improved through the use of dynamic [...]

April 2016 – The Diamonds Unleashed program by Kara Ross held an event at The Battery in San Francisco celebrating women’s empowerment. The example at this event was the involvement by women pioneers in the rapidly emerging marketplace of Virtual Reality (VR). The event was presented in partnership with CanadaMark diamonds. The VR marketplace and [...]

August 2015 – At the annual JPR Press luncheon at SIGGRAPH, Jon Peddie, in his introduction, pointed out that CG market grows exponential. Everything that we count is growing up – said Jon – It is not because we can do more now but because it costs less that used to be. Tools are better, [...]

August 19, 2015, Intel Developer Forum, San Francisco—Jason Ross described the design, architecture, and processing changes that enabled improved performance at lower power for the graphics engines in the latest Intel core processors. The changes reflect the changing environments for the commercial-grade parts. In the past, PCs and their graphics engines had the luxury of [...]

August 19, 2015, Intel Developer Forum, San Francisco—Hong Jiang from Intel talked about the improvements in the GPU functions that will enable a better user experience for 4k TV. The changes to the graphics engines and functionality are also important for the newest graphics APIs that have fine-grained and direct GPU access and control. The [...]

August 11, 2015, Siggraph, Los Angeles—Tim Foley from Nvidia provided an overview of the latest generation of APIs for graphics work on various platforms. These new APIs are emerging as systems become performance and power limited. The new generation of APIs include Vulkan, D3D12 (or DX12) and Metal. The rationale for the new languages is [...]

August 10, 2015, Siggraph, Los Angeles—Neil Trevett from Khronos provided an update on the organization’s various standards and initiatives. The graphics APIs have undergone fundamental changes in approach while the safety critical work is getting increased looks from areas outside the traditional safety critical industries. All of the graphics APIs have updates. OpenGL ES 3.2 [...]

March 4, 2015, Game Developer Conference, San Francisco—Pete Baker and Chris Silva from Intel presented their views on the future of PC gaming. In some sense, the whole computer industry needs PC games to drive improvements in graphics performance at high volumes. Gaming evolves at a fantastic pace. The industry is always seeing better performance [...]

September 2014 – During IDF 2014, AMD had offsite briefings to highlight their new professional series processors. Based on the Kaveri processor architecture with mixed CPUs and GPUs on a single chip, the Pro-A Series processors are delivering performance and reliability. The consumer marketplace has traditionally seen the AMD products in either low end cost [...]

September 10, 2014, Intel Developer Forum, San Francisco—Graphics specialists from Intel presented some possible optimizations for HD and Iris graphics systems. The growing need for higher performance in graphics units requires better use of the available resources. The need for better performance spans the whole creation, consumption, and playing spectrum. Almost one in five Steam [...]