Friday, March 24th, 2017

April 2016 – The theme for this years Nvidia GTC conference was focused on AI and cognitive computing dir Neural Networks. While these are a core of their new direction for their computing appliances (Nvidia DGX-1) and high capacity devices (Tesla P100), the mainstay of the company which is graphics compute for scientific and media [...]

April 2016 – At the Nvidia GTC event in San Jose, IBM held a tutorial on the use of Watson in the cloud and the SDK and application areas that are best targeted to the platform. To support the community, IBM has introduced the developer cloud (https://www.ibm.com/smarterplanet/us/en/ibmwatson/developercloud/) which is bringing cognitive computing to developer apps [...]

April 6, 2016, GPU Technology Conference, San Jose, CA—Erik Beaumont form Ventuz Technology talked about enhancing video feeds with better real-time graphics. Some of the functional areas where enhanced graphics capabilities can be used include broadcast, large events, showrooms, launch event, and video walls. The various venues can be improved through the use of dynamic [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—David Luan from Dextro talked about developments to enable human users to address the issues of search, classification, and analysis of video. The main problem is that current classification techniques try to use keywords, metadata, and iconic images from static images for video. The biggest problem with [...]

April 6, 2016, GPU Technology Conference, San Jose, CA—Tom Curtin from Dimension Technology discussed the value of providing 3-D information to users in situations of visual dominance. Visual computing and glasses-free 3-D displays can help users to improve performance. 3-D content that is displayed to users can help to improve situational awareness and improve real-time [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—William Chan from Carnegie Mellon University described a different way to extract textural content from speech. The conversational speech recorder and text translator may be more suitable for mobile devise as it requires a much smaller memory footprint. Conversational speech recorders attempt to automatically transform acoustic signals [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Rora Van den Bulcke and Thomas Soetens from Immersive Design Studios talked about the use of GPUs and projection systems as media sources for very large are displays in public venues. The latest capabilities enable public VR. VR is interesting for artists, but should not require a [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]

March 2015 – Held concurrently with the Nvidia GTC event, the Open Power Consortium held their first Annual Summit. The presentation focused on their growing membership, software products and more importantly the release of new hardware for the platform that were developed in the past 12 months. The theme for the event, as presented by [...]