March 20, 2013, GPU Technology Conference, San Jose, CA—Sam Blackman from Elemental described the work involved that has changed sports content delivery. The evolution of hardware and software has enabled technology innovation. The major trends in video are towards proliferation of channels and platforms. The emergence of mobile platforms like phones and tablets draws more [...]
March 19, 2013, GPU Technology Conference, San Jose, CA—Sarah Tariq from Nvidia described the intersection of high-performance computing and gaming. At first glance, there appears to be no common areas between the two areas, but the reality is a lot of functional overlap. Parallel computers emerged as an alternative to higher clock speeds in the [...]
March 19, 2013, GPU Technology Conference, San Jose, CA—David Kasik and Christopher J Senesac from Boeing described the changing nature of computer graphics at their company. Boeing has had substantial influence on the fields of computer graphics, interactive techniques, and computational geometry since 1960. Boeing is involved in a wide range of technologies from basic [...]
March 19, 2013, GPU Technology Conference, San Jose, CA— Jules Urbach from OTOY and LightStage described some tools that can be used for both cinema and game asset creation. The converging workflows and cloud-based rendering solutions enable designers to take advantage of the increased performance available in the latest hardware. Cloud services are changing the [...]
March 19, 2013, GPU Technology Conference, San Jose, CA– Gerhard Lang from Vizrt described how GPUs are enabling real-time compositing of 3-D graphics. This is an outlook on how GPUs can play an even more important role as content delivery shifts from traditional distribution to IP-based delivery. Data-driven graphics make images understandable and why the [...]
March 19, 2013, GPU Technology Conference, San Jose, CA—Mathew Gueller from Harley-Davidson described the changes in their workflows and the resulting improvements in turn around time for new motorcycles. The new modeling and visualization tools enable better designs. Harley started making motorcycles 110 years ago and had a design flow that started with drawings, progressed [...]
March 19, 2013, GPU Technology Conference, San Jose, CA— Mark Muench and Christopher Pond from ESPN described their development efforts that allows use of 4K video in telecasts. Some of the issues associated with this high resolution imagery include applying multiple GPU processing, theoretical vs. practical transfer rates, gpuDirect, bandwidth, bus speed, and playback, together [...]
March 19, 2013, GPU Technology Conference, San Jose, CA— Laurence Emms from Pixar Animation Studios discusses how Pixar employs General Purpose GPU software in its production pipeline. The creation of digital video content requires significant amounts of processing. Pixar has been using GPUs for real-time preview of assets for a long time. They have used [...]
March 19, 2013, GPU Technology Conference, San Jose, CA— Shailendra Mathur from Avid described a new toolset that allows editors to smoothly transition their monoscopic storytelling skills to the stereoscopic format. The tools enable users to take advantage of existing assets and workflows. One goal was to preserve editing and data management functions, operational speed, [...]
May 16, 2012, GPU technology conference, San Jose, CA—Iain Couzin from Princeton University described his work in investigating collective behaviors. This research applies not only to groups of animals, but also to human body properties. Everyone has seen collective behaviors; schooling fish and clusters of birds flying in the air. These activities demonstrate interrelated dynamics [...]




