Saturday, May 28th, 2016

April 6, 2016, GPU Technology Conference, San Jose, CA—Erik Beaumont form Ventuz Technology talked about enhancing video feeds with better real-time graphics. Some of the functional areas where enhanced graphics capabilities can be used include broadcast, large events, showrooms, launch event, and video walls. The various venues can be improved through the use of dynamic [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—David Luan from Dextro talked about developments to enable human users to address the issues of search, classification, and analysis of video. The main problem is that current classification techniques try to use keywords, metadata, and iconic images from static images for video. The biggest problem with [...]

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

June 16, 2015, SMPTE Entertainment Technology in the Internet Age, Stanford, CA—Pat Griffis from SMPTE talked about the changes coming to TV and other video images. The advent of 4k and 8k sets will change more than the basic picture. An obvious development in the higher resolution TV sets is the increase in the number [...]

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Jitenda Malik from UC Berkeley presented details on current work in information extraction from color plus depth images. The addition of the depth information eases much of the effort needed to extract features within the images. When we assume the sensing is done with and [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Thad Beier from Dolby talked about the coming changes in the video landscape to move towards higher dynamic range for the displays. The advent of 4k or ultra-high definition TV sets requires more than just increasing the number pixels, but needs more dynamic range and color gamut. [...]

March 17, 2015, GPU Technology Conference, San Jose, CA—Don Levy from Smith Brook Farm Consulting looked at the intersection of art and science. The ease in creating new types of images is enabling the emergence of a new type of mind. There is actually little difference between art and science. Both start with the observation [...]

August 5, 2014, Emerging Display Technology Conference, San Jose, CA—A panel looked at the other system-level issues for video images. Pete Ludé from Mission Rock Digital moderated the group. Panelists were Julian Carey from Intematix, Veeral Hardev from Nanosys, Seth Coe-Sullivan fro QD Vision, Jimmy Kim from NPD DisplaySearch, and Roland Vlaicu from Dolby. Ludé [...]

May 28, 2014, Augmented World Expo, Santa Clara, CA—A set of speakers discussed content creation for AR. Among the challenges are lack of standard platforms and encoding formats. Menno Ouweneel from Connectar described their offerings of content libraries and their business model. They charge a small fee for library access, and a fee for each [...]

May 28, 2014, Augmented World Expo, Santa Clara, CA—A series of speakers talked about implementing or adding AR to art projects. The people had to overcome both technical and artistic challenges to achieve their desired responses. BC Biermann and Ean Mering from City Visions are artists who do large outdoors projects around the world. Their [...]