Sunday, April 20th, 2014

March 25, 2014, GPU Technology Conference, San Jose, CA—Matteo Garibotti from the University of Genoa talked about the devices and technologies that will inhabit our media viewing space in the future. Increasingly, 3-D is moving into cinema, games, and at a slower pace, to TV. These trends are driving changes in displays and other visual [...]

February 5, 2014, Electronic Imaging Conference, San Francisco—Lenny Lipton from Leonardo IP moderated a panel on 3-D in entertainment. Panelists included David Cohen from Variety Media, Barry Sandrew from Legend Films, and Chris Ward from Lightspeed Design. Stereo cinema is at an inflection point and is doing well for the distributors and studios, but is [...]

March 3, 2014, US Flat Panel Display Connected Devices Conference, Santa Clara, CA—Paul Gray from NPD DisplaySearch moderated a panel on the emerging 4k TV segments. Panelists included Rob Tobias from Silicon Image, Joe Kane from Joe Kane Productions, Ken Lowe from Vizio, Amine Chabane from Marseille Networks, and Brian Markwalter from the Consumer Electronics [...]

February 3, 2014, Electronic Imaging Conference, San Francisco—Shih-Fu Chang from Columbia University evaluated the various types of images appearing in social media. These images and collections of images are used to create metadata for further valuation. People take and share pictures because of their emotional and sentimental value. Increasingly, the number of pictures going into [...]

October 15, 2013, Imagination Developer Connection, San Francisco—Imagination Technologies described the flows and technologies involved in ray tracing for images. Wikipedia notes that in computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with [...]

July 2, 2013, Siggraph, Anaheim, CA—In a series of small-scale presentations, Asian researchers displayed their efforts. Yoon Chung Han, studying at UC, Santa Barbara presented Digiti Sonus, a software application that transforms a fingerprint into a collections of sounds. The selection of fingerprints is due to the relative uniqueness of fingerprint patterns among the various [...]

July 24, 2013, Siggraph, Anaheim, CA—The director and technical staff of “The Croods” described their efforts and how they overcame the challenges and difficulties in bringing the characters and their world to life. This story about a family of prehistoric cave dwellers and a more modern interloper stretched the boundaries of their technologies. Director Chris [...]

July 23, 2013, Siggraph, Anaheim, CA—The production of “OZ, the Great and Powerful” involved a lot of visual effects work to merge the live and CG characters. Visual effects supervisor, Scott Stokdyk from Sony Pictures Imageworks, along with Francisco de Jesus digital effects supervisor, and Troy Saliba, animation supervisor, described the various challenges involved. Their [...]

June 5, 2013, Augmented World Expo, Santa Clara, CA—Steve Mann from Toronto University is considered one of the founding fathers of wearable computers. He provided a historical perspective and a look into the possible futures of AR. The origins of wearable computers started with welding glasses. These are dark lenses to protect the eyes from [...]

March 19, 2013, GPU Technology Conference, San Jose, CA– Gerhard Lang from Vizrt described how GPUs are enabling real-time compositing of 3-D graphics. This is an outlook on how GPUs can play an even more important role as content delivery shifts from traditional distribution to IP-based delivery. Data-driven graphics make images understandable and why the [...]