Thursday, March 23rd, 2017

April 6, 2016, GPU Technology Conference, San Jose, CA—Tom Curtin from Dimension Technology discussed the value of providing 3-D information to users in situations of visual dominance. Visual computing and glasses-free 3-D displays can help users to improve performance. 3-D content that is displayed to users can help to improve situational awareness and improve real-time [...]

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Jitenda Malik from UC Berkeley presented details on current work in information extraction from color plus depth images. The addition of the depth information eases much of the effort needed to extract features within the images. When we assume the sensing is done with and [...]

May 6, 2015, Neurogaming conference, San Francisco—Alvaro Fernandez from Sharpbrains moderated a panel on new technologies that are rapidly spreading into the commercial sectors. Panelists were Dan Chao from Halo Neuroscience, Santosh Mathan from Honeywell, Chris Berka from Advanced Brain Monitoring, and Evian Gordon from Brain Resource Company. The industry is growing at an accelerated [...]

April 21, 2015, RSA Conference, San Francisco—Jeh Johnson from the US Department of Homeland Security gave an update on the government’s efforts in cyber security. The growing number of breaches and increasing links to state-directed activities calls for new efforts at the national level. Our current society is becoming more bipolar as the younger people [...]

April 20, 2015, International Association of Privacy Professionals, San Francisco—Sagi Leizerov from Ernst & Young provided an overview of the problems in balancing privacy and security. Although the two are distinct, they are very closely related. The changing nature of digital communications is calling for more developers to build, control, and manage privacy programs. Most [...]

March 3, 2015, Game Developer Conference, San Francisco—Chris Hazard from Hazardous Software talked about trust in games. The ability to measure responses allows for the manipulation of player trust through choice and game mechanics. Trust is an essential element in games. The play needs strong goals and it is easy to lose the player if [...]

February 25, 2015, ISSCC, San Francisco—K. Badam from Katholieke Universiteit in Belgium described context-aware hierarchical information sensing voice activity detector. The intent is to replace always-on sensors and their related processing with a more power efficient approach. The main challenges in user interfaces is that the many sensors are always on and sending data to [...]

April 7, 2014, NAB, Las Vegas—Rob “Scratch” Mitchell consulting producer for “Airshow” on the Discovery Channel talked about people and risk in high stakes productions. A former Royal Canadian Air Force officer, Mitchell compared the job of fighter pilot to that of a production manager. After leaving the RCAF, Mitchell wanted to do something that [...]

February 25, 2014, San Francisco—Wade Baker from Verizon outlined the contents of the latest DBIR. The reporting and participating groups are now up to 50 contributors across the world and include forensics, vendors, various CERTs, police, and other investigative organizations. This report has been published since 2008 and has grown over time. Some of the [...]

February 25, 2014, RSA Conference, San Francisco—Dwayne Melancon from Tripwire presented the concept of games as the framework for security. Many of the user interfaces can use Diablo as the pattern for the UI. Game players depend upon various de facto standards for game interfaces. The games have methods and models that provide the elements [...]