Friday, May 24th, 2013

May 1, 2013, Neurogaming Conference, San Francisco—The new and emerging sensors are enabling new game interfaces. A panel moderated by Jim Gatto from Pillsbury Winthrop Shaw Pittman LLP reviewed the possibilities and considered future applications. The panel members were Stanley Yang from Neurosky, Anders Grunnet-Jepsen from Intel, and Ali Israr from Disney Research. Yang opened [...]

May 1, 2013, Neuro-Gaming Conference, San Francisco—Closing the loop from monitoring to feedback can be used to track, understand, and boost attention and cognitive performance of players. A panel moderated by Zack Lynch from the Neurotech Industry Organization looked at opening up new avenues for experience development. The panel members were Mike Oxley form Foc.us, [...]

March 19, 2013, GPU Technology Conference, San Jose, CA—David Kasik and Christopher J Senesac from Boeing described the changing nature of computer graphics at their company. Boeing has had substantial influence on the fields of computer graphics, interactive techniques, and computational geometry since 1960. Boeing is involved in a wide range of technologies from basic [...]

October 27, 2012, AES Convention, San Francisco—A panel looked at the technologies and capabilities of mind-controlled interactive music. These active input technologies enhance the contextual responsiveness and reality of a game. Adam Gazzaley from UCSF moderated the panel. Panel members included Nicolas Tomasino from IGN Entertainment, Al Gurlalei from UCSF, Kyle Machulis from Nonpolynomial Labs, [...]

October 11, 2012, TV Next Conference, Santa Clara, CA—The role of apps in TV and entertainment is growing, causing changes in all areas of the industry. A panel comprised of Eric Anderson from Samsung, Brian Glicklich from Glenn Beck TV, Tom Morgan from Net2.TV, and Kun Gao from Crunchyroll considered the issues. Mark Donnigan from [...]

August 13, 2012, Emerging Display Technologies Conference, Santa Clara, CA—Jennifer Colegrove from DisplaySearch reviewed the touch and interactive technologies markets. The markets and supply chains are growing in revenue as well as the number of vendors involved. Touch screen module revenue was $4.3billion in ’09, growing to $7.1B in ’10. This is expected to exceed [...]

 November 2, 2011, International Game Innovation Conference, Orange, CA–Ohad Shvueli from PrimeSense talked about introducing the third dimension to natural interfaces for gaming. New technologies often find an entry point in the game-playing equipment. Interfaces and interactions with those interfaces change over time. For example, the first cars required a crank to start the engine. [...]

 September, 13, 2010, Intel Developer Forum San Francisco—the Serial ATA International Organization released the Serial ATA Revision 3.1 Specification. SATA 3.1 enables new capabilities and functions within the interface. This latest revision enables 6Gb/s link speeds between storage units, disk drives, optical and tape drives and protocol host bus adaptors (HBAs). At the same time, [...]