Thursday, March 30th, 2017

May 7, 2015, Neurogaming Conference, San Francisco—Tracey Tien from the LA Times moderated this panel that addressed the intertwined issues of security and efficacy. Panelists were Ariel Garten from Interaxon, Eddie Martucci from Akili Interactive, Jason Moehringer from PsyberGuide, John Reppas from Neurotechnology Industry Organization (NIO), and Cory Lathan from Anthrotronix. Is neurogaming unique with [...]

May 7, 2015, Neurogaming Conference, San Francisco—A panel moderated by Eric Johnson from Re/Code discussed the changing landscape of augmented reality technologies. Panelists were Stefano Baldassi from Meta, Conor Russomanno from OpenBCI, Brian Selzer from Daqri, and Dave Chavez from zSpace. The panelists were in general agreement that the line between AR and VR are [...]

May 7 2015, Neurogaming Converence, San Francisco—Dan Tynan from Yahoo moderated a panel on using advances in neuroscience and gaming technologies to accelerate learning. Panelists were Alan Gershenfeldrshenfeld from e-line media, Amy Kruse from Intific, Peter Hartzbeckrtzbeck from imotions, and Dhiraj Jeyanandarajan from Qneuro. Define the terms for neurogaming for education? Jeyanandariajan suggested software that [...]

May 6, 2015, Neuro-Gaming Conference, San Francisco—Adam Gazzaly from UCSF talked about the technological and societal changes that will come out of the current research into the brain and its functions. The current lack of deep understanding compared to other physical functions will come about. In physical fitness and other related physical investigations, there are [...]

May 6, 2015, NeuroGaming Conference, San Francisco—A panel moderated by Jim Gatta from the legal firm Pillsbury considered the evolving interfaces and emergence of sensory gaming platforms. Panelists were Tan Le from Emotive, Richard Marks from Sony Playstation Magin Labs, David Holz from Leap Motion, and Nick Thomas from Immersion. The nature of changing interfaces [...]

May 7, 2015, Neurogaming Conference, San Francisco—Phillip Rosedale from High Fidelity talked about the changing nature and perceptions of the VR and real worlds, and the things happening at their intersection. New hardware and software that takes advantage of the greater capabilities are making the VR worlds more immersive and real. Wikipedia defines the metaverse [...]

May 6, 2015, Neurogaming conference, San Francisco—Alvaro Fernandez from Sharpbrains moderated a panel on new technologies that are rapidly spreading into the commercial sectors. Panelists were Dan Chao from Halo Neuroscience, Santosh Mathan from Honeywell, Chris Berka from Advanced Brain Monitoring, and Evian Gordon from Brain Resource Company. The industry is growing at an accelerated [...]

May 8, 2014, Neurogaming Conference, san Francisco—David Duncan from The Atlantic moderated a panel on consumer-level products that address wellness issues. Panelists were Nicole Lazzaro from XEO Design, Ariel Garten from InterAxon, Isabela Granic from the Playnice Institute, and Tommy Sagroun from Cognifit. Is this area of neural-based games for wellness real? Granic noted that [...]

May 8, 2014, NeuroGaming Conference, San Francisco—A panel moderated by Zack Lynch discussed the newer technologies being applied to gaming platforms. Panelists included Amy Kruse from Intific, Joe Hardy from Lumosity, James Thompson from Evoke, and Reidar Wesenius from BRIIM. Increasing engagement and effectiveness? Hardy offered that games need engagement to unlock the brain plasticity, [...]

May 8, 2014, Neurogaming Conference, San Francisco—Casey Lynch from NeuroInsights moderated a panel on games that are impacting therapeutic developments and changing the games. Panel members were Eddie Martucci from Akili Interactive, Sheryl Flynn from Blue Marble Game Company, Corey McCann from Pear Therapeutics, and Tej Tadi from MindMaze. Convergence of all devices and software? [...]