Friday, August 29th, 2014

March 25, 2014, GPU Technology Conference, San Jose, CA—Mike Romey from ZOIC Studios described their implementation of a virtual production pipeline. The ZEUS (Zoic environmental universal system) has many functions such as tracking monitors for the rigged cameras and other equipment, real-time render for actors on green screens, previsualization, markup, etc. for work on virtual [...]

September 18, 2013, Storage Developer Conference, Santa Clara, CA—Peter Murray from SwiftTest suggested that IOPs is not a good metric for characterizing and testing storage performance. The problem is that this measurement doesn’t acknowledge the contributions of the other systems components to storage performance. Storage performance validation has evolved from blind reliance on vendor claims, [...]

September 18, 2013, Storage Developer Conference, Santa Clara, CA—Julia Palmer and Justin Richardson from Go Daddy described their efforts at incorporating best practices in storage infrastructure implementation and validation. They have moved from ad hoc and incremental changes to full validation practices. The drivers in the storage spaces are bigger, better, and faster, all at [...]

September 2013, In a recent telephone briefing we discussed the Hybrid Memory Cube Consurtium (HMC) milestone by one of the founding partners, Micron, of releasing 2GB HMC samples to the engineering community. The full production oriented samples utilize TSV technology to realize the high bandwidth memory interface for high performance computing environments. The technology will [...]

 August 1, 2013, Independent Game Developers Association Summit, San Francisco-Thomas Bartschi from IO Interactive described learnings, both positive and negative, of the audio design for the Hitman: Absolution game. The insights and explanations for their choices and the closed-loop changes in critical game design that affected audio and the game. The audio production had many [...]

July 24, 2013, Siggraph, Anaheim, CA—John Peddie from JP Research provided a market overview and held a panel discussion on the democratization of CG tools. One difficulty for the industry is that the Siggraph conference is declining over the past decade, for both exhibitors and attendees. At the same time, the value of CG apps [...]

July 8, 2013, IMEC Technology Forum, San Francisco—Martin van den Brink from ASML discussed the progress and prospects for next-generation lithography. The challenge is to reduce costs and improve performance at the same time. Current assumptions are we will extend 193nm immersion lithography to 10nm. There are no fundamental limits with quad patterns, but logic [...]

April 7, 2013, National Association of Broadcasters, Las Vegas—We talked with Avid about their latest tools. The latest creative tools start with Media Composer 7 for nonlinear editing, now available starting at $999 USD. The new version features accelerated and simplified file-based workflows including optimized HD delivery from high-res source material and automated media operations. [...]

February 18, 2013, ISSCC, San Francisco—Martin van den Brink from ASML talked about the next generation lithography and the challenges ahead. For the industry to continue its push on decreasing costs and increased functionality, scaling needs to continue. The challenges in scaling are to get more productivity and yield and the same or lower cost. [...]

 August 6, 2012, Siggraph, Los Angeles—The production team from Pixomondo described their efforts for Martin Scorsese’s “Hugo”. The size and scale of the production dwarfed previous efforts and the production in 3-D exacerbated the problems. The sets for this movie were very large, some were 4 times larger than the largest studios. As a result, [...]