Sunday, March 26th, 2017

By Peter McGuinness, Imagination Technologies The concept of ray tracing has been bandied about for more than a generation – since 1968, it has been viewed as a promising technology, especially for visual arts disciplines, and in particular, the entertainment industry. Why? Because the ray tracing algorithm as developed into its recursive form can closely [...]

March 26, 2014, GPU Technology Conference, San Jose, CA—Zoufu Cheng from the University of Illinois at Urbana-Champagne talked about making the audio as good as the video in games. The ability of the GPUs to process rays can be applied to acoustics as well as to the images to provide a more immersive game experience. [...]