Thursday, March 23rd, 2017

April 6, 2016, GPU Technology Conference, San Jose, CA—Erik Beaumont form Ventuz Technology talked about enhancing video feeds with better real-time graphics. Some of the functional areas where enhanced graphics capabilities can be used include broadcast, large events, showrooms, launch event, and video walls. The various venues can be improved through the use of dynamic [...]

October 27, 2012, AES Convention, San Francisco—A panel looked at the technologies and capabilities of mind-controlled interactive music. These active input technologies enhance the contextual responsiveness and reality of a game. Adam Gazzaley from UCSF moderated the panel. Panel members included Nicolas Tomasino from IGN Entertainment, Al Gurlalei from UCSF, Kyle Machulis from Nonpolynomial Labs, [...]

October 2012 – At the Linley Processor conference, we had a chance to talk to Chris Rowen of Tensilica regarding their overall position in second place in the CPU/DSP IP Licensing market with tier licensees shipment of their 2 Billionth IP core. The run rate on the cores – called DPUs for Dataplane Processing Units, [...]

 August 2012, At Siggraph, Tobii Tech was showing both their consumer version eye tracking hardware solution and the professional market product that is applicable for gaming, medical and CAD applications. The booth was displaying a new technology that fits in small form factor and is low power enough to be used in laptop, tablet and [...]