Friday, March 24th, 2017

July 2016 – Nvidia used the opportunity of the gathering of graphics professionals at SIGGRAPH to announce the newest member of their graphics card lineup. Bob Pette, VP / GM of Quadro products, introduced the Quadro P6000 to the professional graphics product line. The card is targeted at the highest end of the GPU compute [...]

July 2016 – The theme on the 2016 SiGGRAPH was Render the Possibilities. The render engines, once reserved for VFX in movie production, are now part of the ubiquitous computing capability in the cloud. The results of these render engines were on display in full force at SIGGRAPH, in the form of analysis from HPC, [...]

Siggraph, July 2016 – Due to the complexities of scheduling a large cast of actors and crew it is difficult to move the production to locations around the world. Due to tax rebates and incentives many movies are often shot in just a few locations. What is the solution for a production that is supposed [...]

 July 2016 - This year’s JPR luncheon panel discussion took a look at the growing use of game engines in moviemaking but first, Jon took time out to give the Jon Peddie Technology Advancement Award to surprise guest Tim Sweeney. According to Peddie, all of the currently-available game engines were initially custom developed for specific games [...]

July 2016:   We are now well into the first cycle of storytelling using virtual realityand the creative community is keen to feed back their experiences, good and bad, to the people who build the new tools of their trade.  This was a theme at SIGGRAPH 2016. We have had two great examples of VR [...]

August 2015 – At the annual JPR Press luncheon at SIGGRAPH, Jon Peddie, in his introduction, pointed out that CG market grows exponential. Everything that we count is growing up – said Jon – It is not because we can do more now but because it costs less that used to be. Tools are better, [...]

August 2015 – At Siggraph 2015, Lenovo hosted a moderated panel discussion “How Today’s Design Pioneers Power Tomorrow’s Innovations”. Scott Ross, visual effects legend was hosting design pioneers across disciplines to discuss the tools, techniques and technologies they use to deliver the advancements that are reshaping their industries. Some of these new tools include the [...]

August 2015 – At SIGGRAPH 2015, the focus on mobile devices and computers were workstation class machines that are the core of the content creation industry. Unlike consumer applications where data can all be sent up to the cloud for processing and restarting a task due to a crash or bad data is just annoying, [...]

August 11, 2015, Siggraph, Los Angeles—Part of the team from Pixar Animation Studios that developed the short “Lava” talked about the whole process. The group included James Murphy, Director, Colin Levy, Camera Supervisor, Aaron Hartline, Supervising Animator, Austin Lee, Modeling & Rigging Lead, Dirk Van Gelder, Real-Time Software Development, Byron Bashforth, Shading & Painting Lead, [...]

August 10, 2015, Siggraph, Los Angeles—A group from Walt Disney Animation Studios including Hank Driskill, Technical Supervisor, Larry Wu, Environment CG Supervisor, Adolph Lusinsky, Director of Cinematography, Lighting, and Sean D. Jenkins, Technical Supervisor for Disney’s Hyperion Renderer described their efforts in making the settings for “Big Hero 6″. Driskill opened with the important statement [...]