Sunday, March 26th, 2017

June 3, 2015, Society for Information Display Symposium, San Jose, CA—Yuki Maeda from Sony described the efforts in developing a high output light source for 4k projectors. The intent is to provide an alternative to flat panel displays for in-house use. The emerging 4K market can be handled reasonably well for smaller screens on flat-panel [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Dennis Adams from Sony Creative Software advocates the move to OpenCL for video editing tools. OpenCL is an open standard API for cross-vendor, cross platform work focused on mostly highly parallel processing. Sony sells many video edit tools like Vegas Pro and others. They added capabilities for [...]

February 9, 2015, Electronic Imaging Conference, San Francisco—Ian Bickerstaff from Sony Computer Entertainment highlighted their efforts to bring stereoscope to the Playstation generation and encourage the move 3-D. The company has been developing the underlying technologies in their Project Morpheus and has included many of the technologies into the latest console. A part of the [...]

October 11, 2014, Audio Engineering Society Convention, Los Angeles—David Collins and Dan Briczynski from Sony Consumer Entertainment America talked abut the sound design and implementation for the game “Hohokum”. The game uses graphics like “Yellow Submarine” and general game play like “Snake” The music is a large part of the game and much of it [...]

September 2014 – at the GamesBeat conference in San Francisco they held a keynote discussing the change in platforms and consoles for the gaming industry. The discussion focused on whether or not the console wars have concluded and if there is a new platform war starting. The discussion started with the question of “How do [...]

June 2014- At E3 there were a number of interesting accessories – headphones, cameras, controllers and now display systems. The acquisition of Oculus VR has brought awareness of the immersive environment for a headgear mounted display system. This is not the first time this has made a “highlight” in the gaming arena. These sorts of [...]

November 12, 2013, AMD Developer Summit, San Jose, CA—Laurent Betbeder from Sony outlined the considerations for the latest console. The game audio system addresses the need for clean audio within the games. The consoles are moving towards more PC hardware to take advantage of the greater need for performance and lower costs. The major difference [...]

November 13, 2013, AMD Developer Summit, San Jose, CA—Dominic Mallinson from Sony Consumer Entertainment America highlighted the design decisions underlying the latest Sony Playstation. The new console offers better capabilities for the gamers and a new unified architecture for the developers to ease development. The PS 4 is designed to be simpler and easier to [...]

July 23, 2013, Siggraph, Anaheim, CA—The production of “OZ, the Great and Powerful” involved a lot of visual effects work to merge the live and CG characters. Visual effects supervisor, Scott Stokdyk from Sony Pictures Imageworks, along with Francisco de Jesus digital effects supervisor, and Troy Saliba, animation supervisor, described the various challenges involved. Their [...]

Sony’s SpectralLayers Pro offers a new spin on spectral-style audio editing that Sony hopes will move the powerful editing technique out of the restoration lab and into the creative studio. What is spectral audio editing? Spectral audio editing itself is not exactly a new idea; audio restoration and forensics experts have relied on spectral editing [...]