Sunday, March 26th, 2017

July 2016 – In a 1:1 briefing with Autodesk at SIGGRAPH, we saw the latest version of their Shotgun software that is now being used for VR content creation in a single studio environment as a production pipeline manager. As projects start to use multiple sources for assets and have multiple developers, the management becomes [...]

February 25, 2014, RSA Conference, San Francisco—Dwayne Melancon from Tripwire presented the concept of games as the framework for security. Many of the user interfaces can use Diablo as the pattern for the UI. Game players depend upon various de facto standards for game interfaces. The games have methods and models that provide the elements [...]