Sunday, March 26th, 2017

ETCA, June 2016 – This year SMPTE had a new venue for their Entertainment Technology in the Connected Age (ETCA) conference, relocating to Campbell CA in the center of Silicon Valley from their prior location at Stanford University. The event was opened by SMPTE President Robert Seidel, who is also the CTO of CBS. He [...]

June 2016 – At the SMPTE ETCA event, a panel discussed the status of the linear programming and what it looks like now and in the future. Historically this has been the domain of the networks whose solution included full control of deciding which shows go on at what time. The single airing of the [...]

June 2016 – In San Diego, CA the Evonexus Digital Media SIG hosted a distinguished panel of experts comprising David J. Mowrey, VP of Product Management at Clearleap, Steve Adler, CTO of MyTVStudio and Jamie Howard former CEO of Imagine Communications, to discuss the current and emerging technical and business challenges of delivering high quality [...]

March 2016 – At GDC we had a chance to talk to Nelson Rodriguez of Akamai, who is the Sr Marketing Manager of the Game Industry practice. The gaming marketplace has a number of applications for CDN services. What comes to mind first, is managing the content for streaming games. While that is one aspect, [...]

October 2015 – At the JPR Virtualize conference, a panel discussion talked about gaming and virtualization. Gaming has been graphics intensive for a long time and has been dominated by dedicated single user arcade games and single site multi-player consoles. This has shifted over the past decade to being cloud based and supporting MMO architectures. [...]

June 17, 2015, SMPTE Entertainment in the Internet Age,Stanford, CA—A panel pondered the issues of consumer ownership of content. Pat Griffis from Dolby moderated the panel comprised of Danny Kaye from 20th Century Fox, Albert Koval from Ultraviolet, Richard Rutledge from Western Digital, and Colin Dixon from nScreen Media. Ownership and instantiation of the content [...]

June 16, 2015, SMPTE Entertainment Technology in the Internet Age, Stanford, CA—Neil Hunt from Netflix talked about a bifurcation in trends that will affect all aspects of video content. Video is moving towards higher quality; bigger, brighter, and better, while also going to mobile devices, which are smaller, faster, and cheaper. Netflix is adding about100 [...]

June 2015 – At the E3 Expo, connectivity was a major factor on the floor. The new consoles and platforms are focusing on multiplayer modes and on-line experiences over and above the single download and play single player mode. This connected format has several incarnations based on the developer and the game type. Some send [...]

April 2015 – At NAB 2015 Dell was showing the configuration and hardware that was used to stream the main stage at SXSW live in 4K in conjunction with Fader Fort. The solution was developed by the Dell Precision team and acted as the compute, editing, encode, transcode and playout control for the live 4K [...]

October 9, 2014, Audio Engineering Society Convention, Los Angeles—Alan Parsons provided insights, from his experiences in producing and engineering records, on the current and future directions of the music and recording industries. The talk covered a wide range of topics. The sound engineers in AES can appreciate the increasing number of products that are available. [...]