Thursday, March 30th, 2017

November 10, 2015, ARM techcon, Santa Clara, CA—Steven Si from MediaTek described MediaTek’s prototyping system for IoT development. The combination of ARM-based hardware, a hardware development kit, various software tools, and interfaces to Arduino allow for quick and easy IoT development. The basis for the prototyping kit is a combination of a fully populated PCB [...]

September 21, 2015, SNIA Storage Developer Conference, Santa Clara, CA—Christina Lara from IBM explained why system-level verification must include full scale testing. Many installations see peaks of activity that can overload systems and small user base equivalent testing will not stress the system enough to bring out these problems. Most systems are built from a [...]

August 18, 2015, Intel Developer Forum, San Francisco—Fred Magnotta from Intel described the ongoing refinements in the tools and libraries for machine learning. The advent of big data and availability of large compute clusters has changed expectations for many data users. The combination of updated hardware platforms like the latest Xeon families, math kernel libraries [...]

August 11, 2015, Siggraph, Los Angeles– Sebastian Sylwan from Felix & Paul Studios moderated this panel with panelists including Michael Whipple from Sony Pictures Entertainment, Alex Fry, compositing and color pipeline supervisor (“The Lego Movie”, “The Great Gatsby”), Chris Davies, technical director, Skylab (“Chappie”, “Elysium”), Marie Fetiveau from Rodeo FX . The main issue is [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Dennis Adams from Sony Creative Software advocates the move to OpenCL for video editing tools. OpenCL is an open standard API for cross-vendor, cross platform work focused on mostly highly parallel processing. Sony sells many video edit tools like Vegas Pro and others. They added capabilities for [...]

October 11, 2014, Audio Engineering Society Convention, Los Angeles—David Collins and Dan Briczynski from Sony Consumer Entertainment America talked abut the sound design and implementation for the game “Hohokum”. The game uses graphics like “Yellow Submarine” and general game play like “Snake” The music is a large part of the game and much of it [...]

September 9, 2014, Intel Developer Forum, San Francisco—Intel engineers explained and demonstrated some issues facing developers using iA-based mobile and embedded devices in their products. The use of specialized tools helps to identify and manage power and performance issues. The primary tool they advocate is the Intel System Studio which can provide views of CPU, [...]

July 7, 2014, IMEC Technology Forum, San Francisco—Wilfred Vandervorst described the challenges and science of measurements, and noted the great differences between lab and fab use modes and requirements. The latest tools are enabling new insights into fundamental physics and in ramping yields on the next-generations processes. The labs tend to work on the nano-scale [...]

June 24, 2014, Creative Storage Conference, Culver City, CA—Alex Grossman from Quantum described the requirements for cloud-based workflows. The industry is one of constant change that is looking for consistent steps in production. new camera formats, collaboration, and more tools are all increasing workflow complexity and making the older file-based flows incompatible with the newest [...]

June 17, 2014, SMPTE Entertainment Technology in the Internet Age Conference, Stanford, CA—A panel of Web mavens talked about he newest tools and methodologies for making new-age media. Jan Skoglund moderated the panel and panel members were Renganathan Ramamoorthy from Google Chrome, Martin Wahl from Microsoft, Doug Stallard and Anil Kokaram from YouTube. Ramamoorthy described [...]