Sunday, March 26th, 2017

April 5, 2016, GPU Technology Conference, San Jose, CA—Azzam Edwin from Stereolabs talked about the requirements for mixing large-scale real and VR imagery. The ever-increasing capabilities of GPUs enables many possible new visual functions.. The recent release of consumer-level VR viewers is fine for small scale, private viewing, but suffers from the need for external [...]

November 2015 – The lifestyle of most people is being organized around their smart phone and their wearables. BACtrack brings two products to the market with updates that include an interface to their wearables and watches. Their products the BACtrack Mobile and the BACtrack Vio – both named for the Blood Alcohol Content measurement they [...]

February 9, 2015, Electronic Imaging Conference, San Francisco—Ian Bickerstaff from Sony Computer Entertainment highlighted their efforts to bring stereoscope to the Playstation generation and encourage the move 3-D. The company has been developing the underlying technologies in their Project Morpheus and has included many of the technologies into the latest console. A part of the [...]

July 11, 2013, Motion Tracking Developers’ Conference, San Francisco—Herbie Kim and Josh Rabinowitz from Articulate described their efforts in integrating sensors into remote patient monitoring and assistance packages. They consider a combination of sensors and stimulators can provide benefits that exceed the contributions of either separately. As the population ages, we are seeing two disparate [...]

July 11, 2013, Motion Tracking Developers’ Conference, San Francisco—Behrooz Abdi from Invensense the efforts and innovation needed to scale and integrate full platforms for our daily lives. The move towards motion tracking differs from simple motion sensing in requirements for accuracy and stability. The motion sensing market is growing with many more apps becoming available. [...]

May 2, 2013, Neuro-Gaming Conference, San Francisco—Augmented and virtual reality technologies are entering games. A panel moderated by Jason Jerald from nextGen Interactions considered the issues related to game design and development. panel members were Walter Greenleaf from the Stanford Longevity Institute, Laurent Scallie from Atlantis Cyberspace, and Palmer Luckey from OculusVR. Scalie opened that [...]

 May 24, 2012, MEMS Business Forum, Santa Clara, CA—Sandhiprakash Bhide senior strategist and futurist from Intel described his view of the near future as a world where computers are aware of all of you, environment, emotions, health, and many more aspects. An increasing diversity of sensors and actuators will change the way computers and humans [...]

 November 2, 2011, International Games Innovation Conference, Orange, CA–Zsolt Mathe from the Microsoft KInect group talked about the magic behind Kinect. He described the development process and the changes in approach needed to make a new user interface. They started with hardware from PrimeSource and held a hack-a-thon to cobble together some software. The magic [...]