Sunday, March 26th, 2017

 July 2016 - This year’s JPR luncheon panel discussion took a look at the growing use of game engines in moviemaking but first, Jon took time out to give the Jon Peddie Technology Advancement Award to surprise guest Tim Sweeney. According to Peddie, all of the currently-available game engines were initially custom developed for specific games [...]

June 2015 – At Augmented World Expo (AWE) 2015 held in Santa Clara the focus this year was on realization and monetization of the long anticipated technology. One of the more crowded sessions on the first day was on the developer side. Unity was presenting on their Unity 3D for VR flow that uses the [...]

March 2015 – In a new location in San Francisco atop the Metreon Center, the Game Connection conference held their US event. Well attended by over 15 exhibiting countries, the representatives covered the ecosystem from libraries and modules, to game development services, to game developers look for foreign publishers, to publishers to the economic development [...]

March 2015 – In an event the first night of GDC, ARM was showing off the release and integration of the Enlighten3 engine from Geomerics into the Unity and Unreal Engines for game development. Geomerics was acquired by ARM in 2013 and has been undergoing an “inside the tool” optimization for power and GPU/CPU use [...]

March 2014 – At the Nvidia GPU Tech Conference they were showing the advancements made in the automotive showroom thanks to low cost GPU technology. Most auto manufacturers have moved to on-line or in showroom configurator tools. These programs allow the buyer to see the vehicle of their choice, with only the options they choose, [...]

 March 2014 – At Game Developers Conference San Francisco, a number of the mainstream AAA and Console workflows shifted gears and started to support mobile and web based game development. A lot of this shift was due to the multi-core processing and high performance GPUs now available in mobile devices. Another aspect of the shift, [...]

March 2014 – At Game Developers Conference in SF this year, there were many developments in the graphics community. New additions include ray tracing, hybrid rendering, integrated lighting, 4K display, and DX11 support in the new Baytrail processors for Intel. Imagination Technology was showing their Wizard (formally known as Rogue) GPU which is their ray [...]

 September 28, 2011, Unite 11, Unity Developers’ Forum, San Francisco–David Brevik from Gazillion Entertainment talked about he “golden ages” of gaming. The industry has changed many times and in many ways since its beginnings. Over time, platforms go through cycles and the interesting parts are in the juicy middle of the life cycles. For example, [...]

 September 28, 2011, Unity Developers Conference, San Francisco–David Helgason, CEO of Unity Technologies opened the Unite 11 developer forum by noting the changing business models, infrastructure, and development efforts in the company. Unity is growing and now has world-wide presence. There are now over 200 games on Android and 2,000 on iOS using Unity technology. [...]

 June 7, 2011, Electronic Entertainment Expo, Los Angeles—We talked with Owen Tverty and Brian Bruning about Unity 3D and the game development platforms they are producing. Unity and their content development and distribution arm, Union, are serving over 150 k developers and over 500 k copies of the tools have been downloaded. Unity assists developers [...]