Thursday, March 23rd, 2017

April 5, 2016, GPU Technology Conference, San Jose, CA—Lutz Lotta from Lucas Film talked about the ILMX lab where work progresses in their VR developments. The creators of Oscar-wining media and technologies are finding that VR is very challenging. For most media, the key aspect is the story, which requires artists and technologists to work [...]

April 6, 2014, NAB, Las Vegas—Various managers from Autodesk talked about their products and visions for the future. The company is in the process of changing their business practices in the midst of fairly large technological turmoil. Chris Bradshaw described the context for some trends in their business. Some of the animation tools like Maya [...]

March 19, 2013, GPU Technology Conference, San Jose, CA— Shailendra Mathur from Avid described a new toolset that allows editors to smoothly transition their monoscopic storytelling skills to the stereoscopic format. The tools enable users to take advantage of existing assets and workflows. One goal was to preserve editing and data management functions, operational speed, [...]