Thursday, March 30th, 2017

June 2016 – This year’s Augmented World Expo focused on the realization in the market. Conference founder Ori Inbar and member of SuperVentures VC explained that both AR & VR are in production, and more importantly, there is content and applications to used and viewed with the hardware. One of the major advancements in the [...]

E3, June 2016 – It is a season for Virtual Reality. At E3, the gaming world show that took place in June at the Convention Center in Los Angeles, the VR was presented everywhere. So far, virtual reality is associated with gaming industry sector mostly because the hard-core gaming community is willing to spend large [...]

March 2016 – At the San Francisco GDC, we met with Nvidia to get an update on their GPUs and SDKs for gaming and the various platforms they were supporting. The big announcements and crowds were around their VR solutions. Nvidia has long been in the VR and AR space and has been part of [...]

June 2015 – Ori Inbar is the organizer of the Augmented World Expo and the Executive Director of After a slight delay from the scheduled time at the show while Ori was addressing physical realities of the dynamics of a several hundred attendee show logistics on opening day, we sat down for a short [...]

June 2015 – At Augmented World Expo (AWE) 2015 held in Santa Clara the focus this year was on realization and monetization of the long anticipated technology. One of the more crowded sessions on the first day was on the developer side. Unity was presenting on their Unity 3D for VR flow that uses the [...]

June 2015, There were a number of different companies that had their own virtual reality experiences represented at E3 and they varied from very interesting and promising to not so great. . Each company adopted a different approach for their VR technology. The technology offerings from AntVR, Vuzix and Oculus were evaluated for this article. [...]

May 2, 2013, Neuro-Gaming Conference, San Francisco—Augmented and virtual reality technologies are entering games. A panel moderated by Jason Jerald from nextGen Interactions considered the issues related to game design and development. panel members were Walter Greenleaf from the Stanford Longevity Institute, Laurent Scallie from Atlantis Cyberspace, and Palmer Luckey from OculusVR. Scalie opened that [...]