Friday, March 24th, 2017

September 2016 – Fraunhofer Institute from Germany released several advancements that have come from their commercial R&D activities at the IBC show in Amsterdam. There were three (3) main areas of the announcements at the show – those related to VR, those related to light field and those related to their easyDCP Software Suite. The [...]

July 2016 – In a 1:1 briefing with Autodesk at SIGGRAPH, we saw the latest version of their Shotgun software that is now being used for VR content creation in a single studio environment as a production pipeline manager. As projects start to use multiple sources for assets and have multiple developers, the management becomes [...]

July 2016 – Blackmagic Design was showing their Fusion VFX and Motion Graphics software at the show. The product has now released version 8 and is available in two levels. The standard Fusion 8 product is available FREE for OSX, Windows and Linux. Fusion 8 Studio is the paid commercial version and starts at $995 [...]

July 2016 – Nvidia used the opportunity of the gathering of graphics professionals at SIGGRAPH to announce the newest member of their graphics card lineup. Bob Pette, VP / GM of Quadro products, introduced the Quadro P6000 to the professional graphics product line. The card is targeted at the highest end of the GPU compute [...]

July 2016 – The theme on the 2016 SiGGRAPH was Render the Possibilities. The render engines, once reserved for VFX in movie production, are now part of the ubiquitous computing capability in the cloud. The results of these render engines were on display in full force at SIGGRAPH, in the form of analysis from HPC, [...]

June 2016 – Video was not the only topic of discussion at the SMPTE ETCA event. Audio was also a key part of the conversations and discussions. Sound creates a great deal of the emotion of a visual experience. It can both, enhance and soften a scene as well as direct the point of attention [...]

ETCA, June 2016 – This year SMPTE had a new venue for their Entertainment Technology in the Connected Age (ETCA) conference, relocating to Campbell CA in the center of Silicon Valley from their prior location at Stanford University. The event was opened by SMPTE President Robert Seidel, who is also the CTO of CBS. He [...]

 July 2016 - This year’s JPR luncheon panel discussion took a look at the growing use of game engines in moviemaking but first, Jon took time out to give the Jon Peddie Technology Advancement Award to surprise guest Tim Sweeney. According to Peddie, all of the currently-available game engines were initially custom developed for specific games [...]

July 2016:   We are now well into the first cycle of storytelling using virtual realityand the creative community is keen to feed back their experiences, good and bad, to the people who build the new tools of their trade.  This was a theme at SIGGRAPH 2016. We have had two great examples of VR [...]

June 2016 – Gaijin Entertainment was back at E3 this year showing two new games: an MMO called Crossout and a flying game called War Thunder that supports VR. Gaijin Entertainment is an independent video game developer in Russia that was founded in 2002 and has offices located in Moscow, Saint Petersburg, Voronezh and Sevastopol [...]