Saturday, March 25th, 2017

April 2015 – At NAB 2015, two companies on the show floor were showing critical infrastructure for both terrestrial and cloud based development flows. Editshare was showing their MAM solutions as well as improvements in their local storage products, and Signiant their improvements in the cloud based transport mechanism for content files. Signiant was showing [...]

April 2015 – At NAB 2015 Dell was showing the configuration and hardware that was used to stream the main stage at SXSW live in 4K in conjunction with Fader Fort. The solution was developed by the Dell Precision team and acted as the compute, editing, encode, transcode and playout control for the live 4K [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Jeff Brue from Open Drives described the work in developing and implementing a native 6k workflow. Part of the effort is to anticipate the eventual move to 8k and the balance is to get more out of their infrastructure. The primary motivation was to bring effects closer [...]

 March 2014 – At Game Developers Conference San Francisco, a number of the mainstream AAA and Console workflows shifted gears and started to support mobile and web based game development. A lot of this shift was due to the multi-core processing and high performance GPUs now available in mobile devices. Another aspect of the shift, [...]

April 6, 2014, NAB, Las Vegas—Colin Davis, Travis LaBella, and Matt Litwiller from Observatory Media, and Rick Taylor from Dolby talked about capturing and recreating HDR cinema content. High dynamic range techniques will provide a new tool in the creative arsenal. Litwiller described a short film called “Telescope” that is a demonstration of the capabilities [...]

April 6, 2014, NAB, Las Vegas—Various managers from Autodesk talked about their products and visions for the future. The company is in the process of changing their business practices in the midst of fairly large technological turmoil. Chris Bradshaw described the context for some trends in their business. Some of the animation tools like Maya [...]

March 26, 2014, GPU Technology Conference, San Jose, CA—James Fox from DawnRunner described the changes in visual effects workflows, and the consequences and impacts of changing technologies. New technologies are enabling small, independent visual effects companies to challenge existing philosophies. Existing solutions to creating effects are very hard to scale. The complex tools and equipment [...]

March 19, 2013, GPU Technology Conference, San Jose, CA— Mark Muench and Christopher Pond from ESPN described their development efforts that allows use of 4K video in telecasts. Some of the issues associated with this high resolution imagery include applying multiple GPU processing, theoretical vs. practical transfer rates, gpuDirect, bandwidth, bus speed, and playback, together [...]

March 19, 2013, GPU Technology Conference, San Jose, CA— Shailendra Mathur from Avid described a new toolset that allows editors to smoothly transition their monoscopic storytelling skills to the stereoscopic format. The tools enable users to take advantage of existing assets and workflows. One goal was to preserve editing and data management functions, operational speed, [...]

January 6, 2012 – The constantly evolving world of storage that is discussed at the annual Storage Visions event held adjacent to CES in Las Vegas, has completed its transition from being a hardware centric conference to focusing on applicability of the storage solutions. Historically, the challenges in storage have been capacity and reliability. It [...]