Sunday, March 26th, 2017

July 2016 – In a briefing with Rob Hoffmann, Marketing Manager, Media & Entertainment Workstation Worldwide along with Scott Ruppert, Workstation Portfolio & Solution Planning, both with Lenovo, at SIGGRAPH 2016, we discussed the role of the workstations in the creative process. The Lenovo position is that the workstations are more than just a computer [...]

April 2016 – The rapidly growing interest in the emerging market of Virtual Reality (VR) and Augmented Reality (AR) is driving content creation. To better address this need, Dell has updated their Precision workstation line to provide options that are optimized for VR/AR content creation and development with all the reliability of their long running [...]

August 2015 – At SIGGRAPH 2015, the focus on mobile devices and computers were workstation class machines that are the core of the content creation industry. Unlike consumer applications where data can all be sent up to the cloud for processing and restarting a task due to a crash or bad data is just annoying, [...]

March 19, 2015, GPU Technology Conference, San Jose, CA—Jeff Brue from Open Drives described the work in developing and implementing a native 6k workflow. Part of the effort is to anticipate the eventual move to 8k and the balance is to get more out of their infrastructure. The primary motivation was to bring effects closer [...]

March 23, 2013, Game Developers Conference, San Francisco—We talked with Terry Brown from HP and Jon Guess from ALT Systems about their new workstation-software bundles. These integrated systems are directed for game developers who need a pre-configured system with the latest software tools. HP has been in the workstation business for a while and has [...]