Feeling-Focused Game Development
October 29. 2013, GamesBeat Conference, Redwood City, CA—Christina Farr from VentureBeat had a fireside chat with Robin Hunicke from Funomena about developing feeling first games. Focusing on feelings helps inform game design, builds teams, and attracts new audiences. Feelings in games start with rules that engage the players. The creative dynamics leads to feelings. The…


