Failure Panel at GDC
March 6, 2012, Game Developers’ Conference, San Francisco—A panel looked at the various causes for product and company failures. The panelists described the many dysfunctional processes and functions that caused projects to falter. Jamie Cheng, Scott Anderson, Steve Swink, Amir Rao, Colin Northway, Ron Carmel comprised the panel. The contributors boiled down to two main…


